RE: Games using off-the-shelf scripting languages other than Python or Lua?

"Nick Trout" <[email protected]> Mon, 16 Aug 2004 16:21:13 -0700
Newsgroups gmane.games.devel.general
Message-ID <911F8C8EB7A8084AAEDD55CEDC54D8F8BE69EC@iggy.rockstarvancouver.com>

> Just curious, does anybody know of any commercial games (PC and
console)
> using
> off-the-shelf scripting languages other than Python and Lua? (there
are
> plenty of those)
> 
> Specifically, is anybody using Small, Perl, Ruby, or Javascript in
games?
> Thanks.

Jak and Daxter uses a Lisp variant. Ratchet and Clank uses the same
engine so I'd expect this to be the same. ND mentioned that they had
problems using it because noone knows Lisp in games (at GDC 2003).

Of games I've come across, Quake and Neverwinter Nights (Bioware) use
C/Small like syntax.

Wow, it seems people do write games in Perl!! (no gfx!)
http://perl.about.com/od/games/

Nick





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