RE: Games using off-the-shelf scripting languages other than Python or Lua?
"Nick Trout" <[email protected]> Mon, 16 Aug 2004 16:21:13 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <911F8C8EB7A8084AAEDD55CEDC54D8F8BE69EC@iggy.rockstarvancouver.com> |
> Just curious, does anybody know of any commercial games (PC and console) > using > off-the-shelf scripting languages other than Python and Lua? (there are > plenty of those) > > Specifically, is anybody using Small, Perl, Ruby, or Javascript in games? > Thanks. Jak and Daxter uses a Lisp variant. Ratchet and Clank uses the same engine so I'd expect this to be the same. ND mentioned that they had problems using it because noone knows Lisp in games (at GDC 2003). Of games I've come across, Quake and Neverwinter Nights (Bioware) use C/Small like syntax. Wow, it seems people do write games in Perl!! (no gfx!) http://perl.about.com/od/games/ Nick ------------------------------------------------------- SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7