Re: In-game Capture

"Alen Ladavac" <[email protected]> Wed, 18 Aug 2004 15:17:02 -0000
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
What we usually do is to record a demo and then play it back off-line with
fixed time step and take screenshots of that. Then you can import that as an
image sequence into a movie package of choice. Sound gets ripped in a
separate pass from that same demo and dubbed onto the sequence. This gives
perfect AV quality, and doesn't require any extra hardware or software. Of
course, you need to support demo playback for that... ;)

HTH,
Alen

----- Original Message -----
From: "yogiwp" <[email protected]>
To: <[email protected]>
Sent: Wednesday, August 18, 2004 11:33
Subject: [GD-General] In-game Capture


> How do people record in-game video & audio into .avi?
>
> We're looking for software-based solution, and there's too many screen
recorder
> utilities out there we don't know where to begin. We need ones that can
record
> Direct3D9 and ideally it should cause minimal slowdowns.
> Also, we'd like to know if there's easy & cheap hardware-based recording.
>
> Thanks in advance.
>
>
> Yogi Wahyu Prasidha
> www.inspiritarena.com
>
>
>
>
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