Re: Missing the 'Big Picture'

Brian Hook <[email protected]> Sun, 10 Oct 2004 10:51:17 -0400
Newsgroups gmane.games.devel.general
Message-ID <20041010105117.121973@GATEWAY>
> How do film's manage this when games often seem like there was no
> 'vision' to begin with in the first place (whether this is true or
> not is a different story)...

Cultural differences, which will erode over time.  In a movie, there 
is NO question that the director is charge.  The actors, set 
designers, script writers, ALL respond to the director except in very 
anomalous situations (e.g. a star driven movie where the star has 
considerable weight with the studio).

In games, no such similar structure happens.  Fiefdoms and personal 
domains are far more common, and rarely does anyone have the authority 
to quash that.

As games become more assembly-line oriented, this will naturally 
diminish.  Budgets and teams are becoming far too big for the ad-hoc 
method of game design to work much longer.  Some companies, such as 
EA, are getting this process down very well, much to the ire of the 
individual contributors.

In Japan it's already this way to a large degree, e.g. the situations 
where Kojima or Suzuki are clearly the defining visionaries for their 
products, and everyone else is there primarily to assist, not to have 
their own miniature visions of how things need to get done.

Brian




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