Re: Unit tests
Jorrit Tyberghein <[email protected]> Fri, 15 Oct 2004 14:23:46 +0200
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 15 Oct 2004 13:44:17 +0200, Chris Raine <[email protected]> wrote: > This of course did not catch the bugs when the content was displayed > incorrectly, or if other functionality was broken (e.g, ai behaving > wrong, renderer displaying strange images), but these bugs cannot be > caught by unit tests either but by a developer who tests his code > extensively by running it and looking at the results. It would be possible to do output tests too if you make a screenshot from the rendering and compare that to a previous rendering. You can use image comparison tools that do 'fuzzy' comparisons so that small deviations are not flagged as errors. Greetings, ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557