Re: Open Source Library Experiences

Jamie Fowlston <[email protected]> Thu, 17 Feb 2005 17:09:10 +0000
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
We use ImageMagick in our tool chain. It's not always 100% reliable, 
particularly between revisions when as many things break as are 
improved. But we haven't found anything better at a sane price (until we 
find time to write our own, of course :)

I haven't used ODE personally, although people using our game engine 
have, and it seems to work pretty well. I've not come across a better 
free physics engine. It didn't seem to get updated terribly often last 
time I looked, though, so you may well need someone on your team who's 
clued up in the physics arena to use it effectively. That's possibly 
true of any physics engine :)

We use Qt rather than wxWidgets for our tool GUI stuff; that may or may 
not fit into your budget.

<blow own trumpet>
You might also like to look at our (not open source) engine, Q, for 
various purposes. It's feature rich, although the current version 
provides no low-level graphics access, and is available at no cost for 
the development and release of commercial and non-commercial 
applications on Windows and Linux. Additional platforms (Mac OS X, 
FreeBSD, PS2, Xbox) and commercial support are also available.

http://qdn.qubesoft.com/
</blow own trumpet>

Jamie Fowlston
Qube Software


Ron Hay wrote:
> [I asked this on the SWEng-GameDev list, but I want this list's opinion, 
> too]
> 
> Hey gang,
> 
> We're currently looking through the various open source (and some 
> commercial) offerings for the various needs of a game/simulation 
> architecture.  This includes:
>  - SDL for low-level input, and possibly sound, video, threading, and 
> sockets.
>  - DataReel for threading (amongst other things)
>  - ImageMagick for image file reading
>  - wxWidgets for the windowing environment (in addition to a 3D GUI 
> toolkit)
>  - ODE for physics, collisions, and general dynamics
>  - maybe OpenSG or OpenSceneGraph for general architecture
> 
> Does anyone have experience with any of these packages for use with 
> real-time graphical applications?  We don't mind not being cutting edge 
> as most of our development is for the Military and Education arenas. We 
> are a relatively small team that tends to get tasked with too many 
> projects, so we're looking for packages that will help us get stuff done 
> faster without sacrificing too much performance.
> 
> If you have suggestions for alternatives to the packages I listed, 
> that's of interest to us as well.
> 
> Thanks in advance!
> 
>    Ron Hay
>    Cybernet Systems Corp.
> 
> 
> 
> 
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