Re: Sound

Thatcher Ulrich <[email protected]> Sun, 15 May 2005 23:43:14 -0400
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
On May 15, 2005 at 12:55 -0400, Brian Hook wrote:
>  On Sun, 15 May 2005 11:42:03 -0400, Ken  Noland wrote:
> 
> > Clamping that
> > doesn?t work either since sound is measured in a difference of
> > samples.
> 
> Clamping doesn't work, period, since you end up clipping and
> introducing distortion as a result.

In my experience, clamping has worked pretty well.  Much better than
it has a right to.

The main case where it works badly is when you have two (or more) of
the same sound triggered at exactly the time.  If you can avoid that
case, then you may not be able to hear the clipping at all.  YMMV.

-- 
Thatcher Ulrich
http://tulrich.com


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