Re: Sound

Brian Hook <[email protected]> Mon, 16 May 2005 13:43:03 -0400
Newsgroups gmane.games.devel.general
Message-ID <200551613433.811106@GATEWAY>
> In my experience, clamping has worked pretty well.  Much better
> than it has a right to.

I believe this depends on the degree of clamping.

> The main case where it works badly is when you have two (or more)
> of the same sound triggered at exactly the time.  If you can avoid
> that case, then you may not be able to hear the clipping at all.
> YMMV.

When the same sound is triggered multiple times, it just means the 
amplitude is going through the roof, so the clipping is a far more 
apparent since you get a heavily clipped wave form.

A lightly clipped wave form isn't going nearly as bad, it pretty much 
comes down to how "chopped" the signal looks.  It's still better than 
allowing it to wrap, however, which introduces all kinds of nasty pops 
and clicks.

If you're not clipping often, then I don't think you'll hear it too 
often and it gets absorbed into the noise.

Brian




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