Re: profiling multi threaded applications
brian sharon <[email protected]> Wed, 20 Jul 2005 11:58:44 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
You could set the thread priority to maximum for the thread you're interested in. Do it at the start of your profiling block - that will pretty much starve the other threads for the bit you want to profile - and then undo it at the end. This is, of course, assuming we're talking about a platform that allows such things. --brian On 7/20/05, Andras Balogh <[email protected]> wrote: > > Pretending that this is not an option, are there any other possibilities? > > > Christian Laforte wrote: > > If possible, design your architecture so that your threads can work in a > > lockstep mode, with one central mutex controlling which thread is > running at > > any given moment. That way you can at least get a partial profile and > > optimize each thread individually. > > > > This type of design can also prove very useful to debug deadlocks. > > > > Hope that helps a bit, > > > > Christian Laforte > > www.feelingsoftware.com <http://www.feelingsoftware.com> > > > > > >>-----Original Message----- > >>From: [email protected] > >>[mailto:[email protected]] On Behalf Of > >>Andras Balogh > >>Sent: Wednesday, July 20, 2005 10:36 AM > >>To: [email protected] > >>Subject: [GD-General] profiling multi threaded applications > >> > >>I was about to add a simple profiler into our engine, but I've just > >>realized that the usual hierarchical profiler that measures the time for > >>a chunk of code won't cut it, in a multithreaded application. > >> > >>I understand that even when I have a single threaded app, there are > >>usually several other applications are running in the background, but > >>mostly they are all idle, so it's just noise. But in this case, I would > >>have multiple, heavily working threads. If the OS switches back and > >>forth between these threads all the time, then how is it possible to > >>make accurate, or even just usable measurements?? > >> > >>Thanks, > >> > >>Andras > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Gamedevlists-general mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > >