Re: profiling multi threaded applications
Andras Balogh <[email protected]> Wed, 20 Jul 2005 13:55:38 -0600
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
The platform is Win32, and I'd prefer using an embedded profiler in the engine, not an external one. I can play around with the thread priorities and such, I just hoped that there is a "generic" solution to this problem that I missed.. Thanks, Andras Mick West wrote: > Thread Profilers do exist, (not that I've used one): > > http://www.intel.com/cd/software/products/asmo-na/eng/threading/tp/index.htm > > > What platform is this for? > > Mick. > > > Andras Balogh wrote: > >> Pretending that this is not an option, are there any other possibilities? >> >> >> Christian Laforte wrote: >> >>> If possible, design your architecture so that your threads can work in a >>> lockstep mode, with one central mutex controlling which thread is >>> running at >>> any given moment. That way you can at least get a partial profile and >>> optimize each thread individually. >>> >>> This type of design can also prove very useful to debug deadlocks. >>> >>> Hope that helps a bit, >>> >>> Christian Laforte >>> www.feelingsoftware.com >>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> Andras Balogh >>>> Sent: Wednesday, July 20, 2005 10:36 AM >>>> To: [email protected] >>>> Subject: [GD-General] profiling multi threaded applications >>>> >>>> I was about to add a simple profiler into our engine, but I've just >>>> realized that the usual hierarchical profiler that measures the time >>>> for >>>> a chunk of code won't cut it, in a multithreaded application. >>>> >>>> I understand that even when I have a single threaded app, there are >>>> usually several other applications are running in the background, but >>>> mostly they are all idle, so it's just noise. But in this case, I would >>>> have multiple, heavily working threads. If the OS switches back and >>>> forth between these threads all the time, then how is it possible to >>>> make accurate, or even just usable measurements?? >>>> >>>> Thanks, >>>> >>>> Andras ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557