Re: responsive threading
Andras Balogh <[email protected]> Sun, 31 Jul 2005 13:23:18 -0600
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
No, not really.. :( I could write something myself, that hammers the CPU, the memory and the disk, together and separately, but I don't think I'll have a timeslice for that now. I'm in a busy loop. :) Ivan-Assen Ivanov wrote: > Andras, can you experiment with varying the processing thread's workload? > E.g. change it to computations only, or I/O only, e.g. feed it uncompressed > data etc.? That could give you an insight in what's causing it to receive > more CPU time. > ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557