Re: responsive threading

Andras Balogh <[email protected]> Sun, 31 Jul 2005 13:23:18 -0600
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
No, not really.. :(

I could write something myself, that hammers the CPU, the memory and the 
disk, together and separately, but I don't think I'll have a timeslice 
for that now. I'm in a busy loop. :)


Ivan-Assen Ivanov wrote:
> Andras, can you experiment with varying the processing thread's workload? 
> E.g. change it to computations only, or I/O only, e.g. feed it uncompressed 
> data etc.? That could give you an insight in what's causing it to receive 
> more CPU time.
> 



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