Re: FreeType
Brian Hook <[email protected]> Sun, 1 Jan 2006 23:03:41 -0500
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <20061123341.428307@GATEWAY> |
Thread necromancy! I've started using FT2 via PyGame, and the font rendering...sucks. I'm sticking with Courier New on the Windows platform and generating glyphs, anti-aliased, into At least two problems have surfaced. The first is that the fonts just don't look that good compared to the built-in Windows renderer, which presumably uses ClearType or something similar (using zoomin the difference is fairly obvious). The second problem, which is not FT2 specific, is that it seems that where I need to index my texels differs from driver to driver. On some drivers I need to go from 0,0 to glyph.width,glyph.height, and on other drivers I need to offset those values by 0.5 texels. Anyone else seen this? Brian ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7