Re: FreeType
Brian Hook <[email protected]> Mon, 2 Jan 2006 00:58:59 -0500
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <20061205859.330696@GATEWAY> |
> I'm not sure exactly where your problem is. Do the generated glyphs > look bad themselves? Or do they look bad only when rendered on > screen? They look bad, period. This is a 128x256 texture of Courier New rendered with anti-aliasing. http://bookofhook.com/shittyfonts.png It just looks grim. Maybe I'mm doing something horrible (I'm using Pygame.font to render, which uses FreeType2). > bb=get_topic;f=3;t=009649 Look for Jon's (jwatte) posts, the truth > is with him. ;) Unfortunately there is no clean way in Python to call into Windows and do all GDI stuff and call back out unless I write that myself. Which I'm not sure I'm eager to do on the off chance it does look better =) That said, I'd still mightily consider it if it gets me away from this asstasticness I'm dealing with right now. Also, I'm not quite sure what Jon was recommending in that thread -- every time a string needs to be rendered on screen, render it in its entirety into a texture? Brian ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7