Re: FreeType
Andras Balogh <[email protected]> Mon, 2 Jan 2006 22:16:48 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
> You can live with glyph-based fonts if you only need European > languages - e.g. Latin, Latin-with-funny-guys-on-top, Cyrillic and > Greek - that is, if you stick with 100s of characters. Yes, you could. But if you have to use multiple font faces in different sizes (or, just want to use a huge font size), then it might take up quite some texture memory to store all the glyphs. Whereas with the other approach, a texture the size of your window should be plenty, and you have no restrictions on what kind of font you use. Of course, you could generate the glyphs on demand too, but at that point, you are really not too far from word rendering.. Also, shadowing is more difficult and more expensive to do right with glyphs. YMMV.. Andras ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557