Re: FreeType

Andras Balogh <[email protected]> Mon, 2 Jan 2006 22:16:48 -0700
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
> You can live with glyph-based fonts if you only need European
> languages - e.g. Latin, Latin-with-funny-guys-on-top, Cyrillic and
> Greek - that is, if you stick with 100s of characters.

Yes, you could. But if you have to use multiple font faces in
different sizes (or, just want to use a huge font size), then it might
take up quite some texture memory to store all the glyphs. Whereas
with the other approach, a texture the size of your window should be
plenty, and you have no restrictions on what kind of font you use. Of
course, you could generate the glyphs on demand too, but at that
point, you are really not too far from word rendering.. Also,
shadowing is more difficult and more expensive to do right with
glyphs. YMMV..


Andras



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