RE: FreeType
Brian Hook <[email protected]> Thu, 5 Jan 2006 00:45:05 -0500
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <2006150455.310075@GATEWAY> |
that's pretty interesting looking, but realistically I would probably be able to get the FT2 font renderer extension working faster than I could sort out FT2 and ctypes, particularly with all the structs and what not that FT2 brandishes. Brian On Wed, 4 Jan 2006 21:10:45 -0800, Nick Trout wrote: > >> PyGame.Font rendering when it's not available (or until I get off >> my ass and write the same thing I just did for Windows for FT2 in >> C). >> > > Ft2.dll + ctypes ? > http://starship.python.net/crew/theller/ctypes/tutorial.html ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7