Re: [Algorithms] Colada experience (was Animation Export Problem)
Jon Watte <[email protected]> Thu, 16 Mar 2006 09:28:18 -0800
| Newsgroups | gmane.games.devel.general,gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Richard Fabian wrote: > How many of us are using colada? I looked at it, but it just looks too crazy. For example: All the business of defining procedural accessors for each component of a vertex array just seems like overkill. It's not like "vertex position" will actually be anything other than X,Y,Z... (with a possible fourth component if you're especially crafty). And before the list admins berate me: check out the headers of this reply :-) Cheers, / h+ -- -- The early bird gets the worm, but the second mouse gets the cheese. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557