Re: [Algorithms] Colada experience (was Animation Export Problem)

Jon Watte <[email protected]> Thu, 16 Mar 2006 09:28:18 -0800
Newsgroups gmane.games.devel.general,gmane.games.devel.algorithms
Message-ID <[email protected]>

Richard Fabian wrote:

> How many of us are using colada?

I looked at it, but it just looks too crazy. For example: All the 
business of defining procedural accessors for each component of a vertex 
array just seems like overkill. It's not like "vertex position" will 
actually be anything other than X,Y,Z... (with a possible fourth 
component if you're especially crafty).

And before the list admins berate me: check out the headers of this 
reply :-)

Cheers,

			/ h+


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