problems while debugger is attached
"Andras Balogh" <[email protected]> Sun, 23 Jul 2006 13:49:09 -0600
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <op.tc5qn7cgik7roz@blueled> |
I have a strange bug, where if I'm running the program without the debugger attached (CTRL-F5 in VS), the program would run correctly both in debug and release builds. But when I run the program with F5, so the debugger is attached, then it blocks on a function call and never returns. If I put a breakpoint before this call, and step through it, then everything seems to work fine, and the function returns as expected.. Could this be a deadlocking problem? Any ideas why attaching a debugger makes any difference? And hints on how to debug this? Thanks, Andras ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557