Re: Future trends for commercial game engines
Jon Watte <[email protected]> Fri, 25 Aug 2006 10:58:56 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
jakovo _r wrote:
> What are the future trends for commercial game engines? Will there be =
> a time were game studios will no longer create their own home-made =
> game engines and buy existing licenses (as we do today with =
> Maya/3DSM)? Will there be a day were it won't be worth for students to
This is very similar to how, in the '60s, it was possible for an =
application developer to "code to the metal" and write their own OS for =
a machine to run their application. (That happened again with the micros =
in the late '70s and early '80s). These days, you pretty much pick an OS =
(or a few) and use that for all your machine abstraction needs, and =
instead focus on higher-level details. There are some people who still =
make OS-es, but it's not a requirement for application development. If =
you like making an OS, you go to a school specializing in that, and then =
take a job for an OS-making company.
> And if so=85 how soon or how far do you think we are until that day comes?
We're seeing it happen right now.
Cheers,
/ h+
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easi=
er
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat=3D1=
21642
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=3D557