Re: Data format for terrain

"Jim MacArthur" <[email protected]> Wed, 30 Aug 2006 13:02:43 -0400
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Have you looked at geometry clipmaps?  Hugues Hoppe and Arul Asirvatham
have an excellent article in GPU Gems #2.  They allow for high
resolution height maps giving more control to artists.  PTC can compress
the height map to 100:1.  There is a lot of work to making geometry
clipmaps work within a game, but it's worth a look.



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