Re: Data format for terrain
"Jim MacArthur" <[email protected]> Wed, 30 Aug 2006 13:02:43 -0400
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Have you looked at geometry clipmaps? Hugues Hoppe and Arul Asirvatham have an excellent article in GPU Gems #2. They allow for high resolution height maps giving more control to artists. PTC can compress the height map to 100:1. There is a lot of work to making geometry clipmaps work within a game, but it's worth a look. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557