Re: Pro-IP bill passed the house: User-created conte nt providers, beware!

"Crosbie Fitch" <[email protected]> Tue, 27 May 2008 10:42:55 +0100
Newsgroups gmane.games.devel.general
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The QuestionCopyright article uses 'publishers' in the sense of 'traditional
publishers' for whom copyright was intended to most benefit. Copyright is
actually impotent in the hands of self-publishers (web authors).
 
It is understandable that traditional publishers will villify those who
ignore their monopolies through file sharing, and that file sharers will
villify those publishers who exert tortuous litigation against them
(especially when those monopolies were never intended to prosecute the
public at large).
 
As for authors selling their work to their audience without relying upon
copyright, I'll summarise what I've been up to in that area below, and then
list a few links to Mike Masnick's ideas below that.
 
However, do bear in mind that the issue isn't whether we rely upon copyright
for another century or do without it. That decision has already been made.
The issue is how we do without it, because it's no longer even effective,
let alone reliable. I propose abolition not because that will stop people
using unethical privileges, but because it would stop many people getting
unnecessarily persecuted by litigous publishers grinding metal long after
all tyres have burnt off (their copyright vehicle having reached a wall of
ineffectiveness).
 
So, what am I up to in trying to solve the problem of how to earn a living
from one's art without copyright?
 
Rather than advertising, the niche I'm focusing on is facilitating bargains
between artist and audience, given these two parties seem most interested in
an exchange of art for money.

I started thinking along these lines when wondering how on earth one could
enable members of the public to sell 3D art in a virtual world if it was
completely decentralised (lawless wild-west):
http://www.gamasutra.com/php-bin/article_display.php?category=14
<http://www.gamasutra.com/php-bin/article_display.php?category=14>  

I then proposed an auction mechanism whereby an audience could haggle with
an artist and all arrive at an agreeable price (that all successful bidders
would pay), sooner or later.
http://www.digitalartauction.com/ <http://www.digitalartauction.com/>  
 
For gamers here's a spin-off article I wrote for Develop magazine:
http://tdaa.digitalproductions.co.uk/history/bcbm.htm
<http://tdaa.digitalproductions.co.uk/history/bcbm.htm> 

I then decided something simpler would be better: http://www.quidmusic.com/
<http://www.quidmusic.com/>  

Convinced I was on the right track, but not convinced I was best placed to
take QuidMusic forward, I decided to create an engine that would support all
manner of sites that needed to enable trading between artist and audience,
i.e. http://www.contingencymarket.com/ <http://www.contingencymarket.com/>
. This, being commission free, would then enable anyone to use it in support
of their own site.

I'm now working on an even simpler site than quidmusic: 1p2u.com . It's in
very early stages of development, but this will test/debug/demonstrate the
contingencymarket. I'll then use it to replace the engine in quidmusic, and
finally implement digitalartauction, and others, e.g. quidgames.
 
See my site http://www.digitalproductions.co.uk
<http://www.digitalproductions.co.uk>  for other links, e.g.
http://micropledge.com <http://micropledge.com> 
 
 
Here's Mike Masnick's articles from TechDirt (for another approach entirely)
 
The Grand Unified Theory On The Economics Of Free
http://www.techdirt.com/articles/20070503/012939.shtml
<http://www.techdirt.com/articles/20070503/012939.shtml> 
 
Others:
*	Economics  <http://www.techdirt.com/articles/20061026/102329.shtml>
Of Abundance Getting Some Well Deserved Attention

*	The  <http://www.techdirt.com/articles/20061025/014811.shtml>
Importance Of Zero In Destroying The Scarcity Myth Of Economics

*	The  <http://www.techdirt.com/articles/20061115/020157.shtml>
Economics Of Abundance Is Not A Moral Issue

*	A Lack Of  <http://www.techdirt.com/articles/20061129/010043.shtml>
Scarcity Has (Almost) Nothing To Do With Piracy

*	A Lack Of  <http://www.techdirt.com/articles/20061206/011155.shtml>
Scarcity Feeds The Long Tail By Increasing The Pie

*	Why The  <http://www.techdirt.com/articles/20061213/234018.shtml>
Lack Of Scarcity In Economics Is Getting More Important Now

*	History  <http://www.techdirt.com/articles/20070110/004225.shtml>
Repeats Itself: How The RIAA Is Like 17th Century French Button-Makers

*	Infinity Is
<http://www.techdirt.com/articles/20070118/013310.shtml> Your Friend In
Economics

*	Step One To
<http://www.techdirt.com/articles/20070125/004949.shtml> Embracing A Lack Of
Scarcity: Recognize What Market You're Really In

*	Why I Hope  <http://www.techdirt.com/articles/20070201/004218.shtml>
The RIAA Succeeds

*	Saying You  <http://www.techdirt.com/articles/20070215/002923.shtml>
Can't Compete With Free Is Saying You Can't Compete Period

*	Perhaps  <http://www.techdirt.com/articles/20070222/002451.shtml>
It's Not The Entertainment Industry's Business Model That's Outdated

*	An  <http://www.techdirt.com/article.php?sid=20070301/005837>
Economic Explanation For Why DRM Cannot Open Up New Business Model
Opportunities

*	Recognizing
<http://www.techdirt.com/articles/20070315/013313.shtml> That Just About Any
Product Is A Bundle Of Scarce And Non-Scarce Goods

*	Scarcity  <http://www.techdirt.com/articles/20070322/024237.shtml>
Isn't As Scarce As You Might Think



> -----Original Message-----
> From: Troy Gilbert [mailto:[email protected]
<mailto:[email protected]> ]
> Sent: Tuesday, 27 May 2008 9:47am
> To: [email protected]
> Subject: Re: [GD-General] Pro-IP bill passed the house:
> User-created conte nt providers, beware!
>
> > http://questioncopyright.org/promise
<http://questioncopyright.org/promise> 
>
> Just an initial thought... the point is made here that copyright
> "serves no one's interests but the publishers'." Of course, this
> article uses "publishers" in the same vein as the RIAA uses "file
> sharer", that is they vilify it to serve the purposes of their
> argument.
>
> In fact, they stress time and again that the Internet has brought
> about "instantaneous, costless sharing" which apparently is
> justification enough for not charing for information -- something I
> don't quite understand: why is that because something is "costless"
> (even though it's not *actually* costless, but it's pretty close for
> most scenarios) it's wrong to charge for it anyway? I mean, it doesn't
> cost me anything to play my guitar, but I'd certainly not be in the
> wrong to charge people to listen to a performance (and that seems to
> be the "solution" for artists offered up by copyright-squashers).
>
> But something I don't see addressed... in this "Internet-era" we see
> many, many more artists that are also self-published. So, these
> arguments and vilification of "publishers" and championing of artists
> kinda breaks down in a world where there are a great many
> self-published artists. In effect, you could substitute artist for
> publisher in many of this article's statements with the result being
> an argument for stripping *artists* of control over their work and
> their ability to derive income from it! Yikes!
>
> Explain to me this: in a world where copyright is abolished, how does
> an author earn an income? Let's say Tom the author writes a book and
> sells a copy to Bob. Bob works for Random House. He goes to work and
> hands Random House Tom's book. He says, "I wrote this. Let's publish
> it." Random House prints thousands of copies and with their marketing
> strength drowns out any attempt by Tom to promote and sell his own
> work. And without copyright, he has no recourse because Random House
> has done nothing wrong ("information wants to be free, man...").
>
> So, tell me, practically, given the world we live in today (or
> tomorrow, or 10 years from now), how would a creator of IP earn a
> living?
>
> Troy.



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<DIV><!-- Converted from text/plain format --><FONT size=3D2>The =
QuestionCopyright=20
article uses 'publishers' in the sense of 'traditional publishers' for =
whom=20
copyright was intended to most benefit. Copyright is actually impotent =
in the=20
hands of self-publishers (web authors).</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>It is understandable that traditional publishers =
will villify=20
those who ignore their&nbsp;monopolies through file sharing, and =
that&nbsp;file=20
sharers will villify those publishers who&nbsp;exert&nbsp;tortuous=20
litigation&nbsp;against them (especially when those monopolies were =
never=20
intended to prosecute the public at large).</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>As for authors selling their work to their audience =
without=20
relying upon copyright, I'll summarise what I've been up to in that =
area below,=20
and then list a few links to Mike Masnick's ideas below =
that.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>However, do bear in mind that the issue isn't =
whether we rely=20
upon copyright for another century or do without it. That decision has =
already=20
been made. The issue is how we do without it, because it's no longer =
even=20
effective, let alone reliable. I propose abolition not because that =
will stop=20
people using unethical privileges, but because it would stop many =
people getting=20
unnecessarily persecuted by litigous publishers grinding metal long =
after all=20
tyres have burnt off&nbsp;(their copyright vehicle having reached a =
wall of=20
ineffectiveness).</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>So, what am I up to in trying to solve the problem =
of how to=20
earn a living from one's art without copyright?</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV>Rather than advertising, the niche I'm focusing on is facilitating =
bargains=20
between artist and audience, given these two parties seem most =
interested in an=20
exchange of art for money.<BR><BR>I started thinking along these lines =
when=20
wondering how on earth one could enable members of the public to sell =
3D art in=20
a virtual world if it was completely decentralised (lawless =
wild-west):<BR><A=20
title=3Dgamasutra.com=20
href=3D"http://www.gamasutra.com/php-bin/article_display.php?category=3D=
14">http://www.gamasutra.com/php-bin/article_display.php?category=3D14</=
A>=20
<BR><BR>I then proposed an auction mechanism whereby an audience could =
haggle=20
with an artist and all arrive at an agreeable price (that all =
successful bidders=20
would pay), sooner or later.<BR><A title=3Ddigitalartauction.com=20
href=3D"http://www.digitalartauction.com/">http://www.digitalartauction.=
com/</A>=20
</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2>For gamers here's a =
spin-off article=20
I wrote for Develop magazine: <A=20
href=3D"http://tdaa.digitalproductions.co.uk/history/bcbm.htm">http://td=
aa.digitalproductions.co.uk/history/bcbm.htm</A></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT><BR>I then =
decided something=20
simpler would be better: <A title=3Dquidmusic.com=20
href=3D"http://www.quidmusic.com/">http://www.quidmusic.com/</A> =
<BR><BR>Convinced=20
I was on the right track, but not convinced I was best placed to take =
QuidMusic=20
forward, I decided to create an engine that would support all manner of =
sites=20
that needed to enable trading between artist and audience, i.e. <A=20
title=3Dcontingencymarket.com=20
href=3D"http://www.contingencymarket.com/">http://www.contingencymarket.=
com/</A> .=20
This, being commission free, would then enable anyone to use it in =
support of=20
their own site.<BR><BR>I'm now working on an even simpler site than =
quidmusic:=20
1p2u.com . It's in very early stages of development, but this will=20
test/debug/demonstrate the contingencymarket. I'll then use it to =
replace the=20
engine in quidmusic, and finally implement digitalartauction, and =
others, e.g.=20
quidgames.</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2>See my site&nbsp;<A=20
href=3D"http://www.digitalproductions.co.uk">http://www.digitalproductio=
ns.co.uk</A>=20
for other links, e.g. <A=20
href=3D"http://micropledge.com">http://micropledge.com</A></FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Here's Mike Masnick's articles from TechDirt (for =
another=20
approach entirely)</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2>The Grand Unified =
Theory On The=20
Economics Of Free</FONT></DIV>
<DIV><FONT size=3D2><A=20
href=3D"http://www.techdirt.com/articles/20070503/012939.shtml">http://w=
ww.techdirt.com/articles/20070503/012939.shtml</A></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2><FONT face=3DArial =
color=3D#0000ff>Others:</FONT></DIV>
<LI><A =
href=3D"http://www.techdirt.com/articles/20061026/102329.shtml">Economic=
s=20
Of Abundance Getting Some Well Deserved Attention</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20061025/014811.shtml">The=20
Importance Of Zero In Destroying The Scarcity Myth Of =
Economics</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20061115/020157.shtml">The=20
Economics Of Abundance Is Not A Moral Issue</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20061129/010043.shtml">A Lack =
Of=20
Scarcity Has (Almost) Nothing To Do With Piracy</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20061206/011155.shtml">A Lack =
Of=20
Scarcity Feeds The Long Tail By Increasing The Pie</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20061213/234018.shtml">Why The =

Lack Of Scarcity In Economics Is Getting More Important =
Now</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070110/004225.shtml">History =

Repeats Itself: How The RIAA Is Like 17th Century French=20
Button-Makers</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070118/013310.shtml">Infinity=
 Is=20
Your Friend In Economics</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070125/004949.shtml">Step =
One To=20
Embracing A Lack Of Scarcity: Recognize What Market You're Really=20
In</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070201/004218.shtml">Why I =
Hope=20
The RIAA Succeeds</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070215/002923.shtml">Saying =
You=20
Can't Compete With Free Is Saying You Can't Compete Period</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070222/002451.shtml">Perhaps =

It's Not The Entertainment Industry's Business Model That's=20
Outdated</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/article.php?sid=3D20070301/005837">An=20
Economic Explanation For Why DRM Cannot Open Up New Business Model=20
Opportunities</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070315/013313.shtml">Recogniz=
ing=20
That Just About Any Product Is A Bundle Of Scarce And Non-Scarce=20
Goods</A><BR></LI>
<LI><A =
href=3D"http://www.techdirt.com/articles/20070322/024237.shtml">Scarcity=
=20
Isn't As Scarce As You Might Think</A></LI>
<P><FONT face=3DArial color=3D#0000ff></FONT><FONT face=3DArial=20
color=3D#0000ff></FONT><BR><BR>&gt; -----Original Message-----<BR>&gt; =
From: Troy=20
Gilbert [<A=20
href=3D"mailto:[email protected]">mailto:[email protected]</A>=
]<BR>&gt;=20
Sent: Tuesday, 27 May 2008 9:47am<BR>&gt; To:=20
[email protected]<BR>&gt; Subject: Re: =
[GD-General]=20
Pro-IP bill passed the house:<BR>&gt; User-created conte nt providers,=20
beware!<BR>&gt;<BR>&gt; &gt; <A=20
href=3D"http://questioncopyright.org/promise">http://questioncopyright.o=
rg/promise</A><BR>&gt;<BR>&gt;=20
Just an initial thought... the point is made here that =
copyright<BR>&gt; "serves=20
no one's interests but the publishers'." Of course, this<BR>&gt; =
article uses=20
"publishers" in the same vein as the RIAA uses "file<BR>&gt; sharer", =
that is=20
they vilify it to serve the purposes of their<BR>&gt; =
argument.<BR>&gt;<BR>&gt;=20
In fact, they stress time and again that the Internet has =
brought<BR>&gt; about=20
"instantaneous, costless sharing" which apparently is<BR>&gt; =
justification=20
enough for not charing for information -- something I<BR>&gt; don't =
quite=20
understand: why is that because something is "costless"<BR>&gt; (even =
though=20
it's not *actually* costless, but it's pretty close for<BR>&gt; most =
scenarios)=20
it's wrong to charge for it anyway? I mean, it doesn't<BR>&gt; cost me =
anything=20
to play my guitar, but I'd certainly not be in the<BR>&gt; wrong to =
charge=20
people to listen to a performance (and that seems to<BR>&gt; be the =
"solution"=20
for artists offered up by copyright-squashers).<BR>&gt;<BR>&gt; But =
something I=20
don't see addressed... in this "Internet-era" we see<BR>&gt; many, many =
more=20
artists that are also self-published. So, these<BR>&gt; arguments and=20
vilification of "publishers" and championing of artists<BR>&gt; kinda =
breaks=20
down in a world where there are a great many<BR>&gt; self-published =
artists. In=20
effect, you could substitute artist for<BR>&gt; publisher in many of =
this=20
article's statements with the result being<BR>&gt; an argument for =
stripping=20
*artists* of control over their work and<BR>&gt; their ability to =
derive income=20
from it! Yikes!<BR>&gt;<BR>&gt; Explain to me this: in a world where =
copyright=20
is abolished, how does<BR>&gt; an author earn an income? Let's say Tom =
the=20
author writes a book and<BR>&gt; sells a copy to Bob. Bob works for =
Random=20
House. He goes to work and<BR>&gt; hands Random House Tom's book. He =
says, "I=20
wrote this. Let's publish<BR>&gt; it." Random House prints thousands of =
copies=20
and with their marketing<BR>&gt; strength drowns out any attempt by Tom =
to=20
promote and sell his own<BR>&gt; work. And without copyright, he has no =
recourse=20
because Random House<BR>&gt; has done nothing wrong ("information wants =
to be=20
free, man...").<BR>&gt;<BR>&gt; So, tell me, practically, given the =
world we=20
live in today (or<BR>&gt; tomorrow, or 10 years from now), how would a =
creator=20
of IP earn a<BR>&gt; living?<BR>&gt;<BR>&gt; =
Troy.<BR></FONT></P></BODY></HTML>

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