A DirectInput problem
"Pierre Terdiman" <[email protected]> Mon, 7 Jul 2008 10:51:35 +0200
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <01dc01c8e00e$aa2e1590$571e03ac@zapp> |
(Posted here while I'm waiting for the DXML to confirm my subscription) Hi, I have a problem with DirectInput in the August 2007 SDK. A good repro case exists in the SDK's samples, just run: Microsoft DirectX SDK (August 2007)\Samples\C++\DirectInput\Bin\x86\Keyboard.exe Create an exclusive, foreground, immediate device. Now, press W and D at the same time, as if you were moving forward/right in a game. Then, while still pressing W and D, press space for a jump. The key is correctly detected (Data 0x11 0x20 0x39). Now however, press S and D at the same time, to move backward/right (Data 0x1f 0x20). Then press space. The key is not detected, and player can't jump while moving backward/right (which is exactly how I found the issue). Do you see the same thing? Is that "normal" behaviour? (??) Any way to fix this? Thanks for any help.... - Pierre ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557