Re: Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

Adrian Petrescu <[email protected]>
Newsgroups gmane.games.devel.go
Message-ID <[email protected]>
On 12/19/2017 12:25 PM, Marc Landgraf wrote:
> There is not much to achieve there though.
> 
> It is expected that an AI will be able to outplay a Human opponent simply
> on micro tricks. Perfect single unit micromanagment across the entire map
> can easily gain a large enough edge, that the strategic decision making
> with imperfect information doesn't have to reach too high levels.
> So most likely any win the AI will achieve will be discredited by the Human
> players due to this.

They've gone to great lengths to mitigate this exact criticism. The 
output actions are limited to human-like APM levels, and they aren't 
omnipresent - the AI has to pan the screen, click the cursor, etc., the 
same as a human would, at human-like speeds. You should read the paper - 
they want to make sure the advantage comes purely from the quality of 
the decision-making.


-- 
                   Adrian

_______________________________________________
Computer-go mailing list
[email protected]
http://computer-go.org/mailman/listinfo/computer-go
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.