Re: Zen giving handicap against pro players

Erik van der Werf <[email protected]>
Newsgroups gmane.games.devel.go
Message-ID <CAKkgGrOK1hFM86_aqyMgoyV-76aAbOtTfRmCLhz7TaEhqG3s1g@mail.gmail.com>
Normal handicap games with 0.5 komi favor Black by only half a stone/grade
compensation (so if there is a full grade difference in strength White
still has an advantage). Two handicap stones with normal komi just corrects
for one stone/grade strength difference (just like one handicap stone with
reverse komi). So, if this is true, these results are not as impressive as
what most people would consider for 2-stone handicap games..

On Wed, Jan 24, 2018 at 2:06 PM, "Ingo Althöfer" <[email protected]>
wrote:

> Dear Hideki,
>
> > >So, were the handicap games played at "normal" komi values
> > >(6,5 or 7,5 points) ?
> >
> > No, but "standard" 0.5 pts.  Zen supports very wide range of
> > komi; about -20 to +30 (mainly for the users of
> > Tencho-no-Igo).
>
> that is very interesting information.
> In particular, because from the sgf of FineArt's handicap
> games I read that they had komi=7.5 (opr 6.5) in "all"
> their handicap games.
>
> My impression was they needed this exact komi
> value to "please" their neural net.
>
> Ingo.
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>

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