Re: AI Ryusei 2018 result
Hiroshi Yamashita <[email protected]> Wed, 19 Dec 2018 07:19:55 +0900
| Newsgroups | gmane.games.devel.go |
|---|---|
| Message-ID | <[email protected]> |
Hi, Our program Natsukaze also used Leela Zero recent 700000 selfplay games to train DNN. Ladder escape moves(4% of total games) are removed, and chasing not ladder(0.3%) also removed. But its DNN policy was weak, around CGOS 2100. Maybe it is because current LZ selfplay use t=1 not first 30 moves but all moves. I did not know this. I think this makes selfplay weaker +1000 Elo. Switch to t=1 for all self-play moves, i.e., randomcnt=999 https://github.com/gcp/leela-zero-server/pull/81 Thanks, Hiroshi Yamashita On 2018/12/19 2:01, Gian-Carlo Pascutto wrote: > On 17/12/18 01:53, Hiroshi Yamashita wrote: >> Hi, >> >> AI Ryusei 2018 was held on 15,16th December in Nihon-kiin, Japan. >> 14 programs played preliminary swiss 7 round, and top 6 programs >> played round-robin final. Then, Golaxy won. >> >> Result >> https://www.igoshogi.net/ai_ryusei/01/en/result.html > > It appears the 2nd place finisher after Golaxy was a hybrid of Rn and > Leela Zero, using rollouts to compensate for Leela's network being > trained with the "wrong" komi for this competition: > > https://github.com/zakki/Ray/issues/171#issuecomment-447637052 > https://img.igoshogi.net/ai_ryusei/01/data/11.pdf > _______________________________________________ Computer-go mailing list [email protected] http://computer-go.org/mailman/listinfo/computer-go