[CFP] Competition and Benchmark Track at 2019 IEEE Conference on Games (former IEEE CIG)
Jialin Liu <[email protected]> Thu, 28 Mar 2019 22:45:15 +0800
| Newsgroups | gmane.games.devel.go |
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| Message-ID | <CAGh088GgrA=LR2F=ro4dEPQ9DbDAoMR92g+uMKsugE4QNuxRfw@mail.gmail.com> |
Dear all, Apologies for cross posting. I just wanted to draw your attention to the ``Competition and Benchmark'' track at this year's IEEE Conference on Games (http://ieee-cog.org/). This track invites submissions where the main topic is a game or game-related benchmark or competition. Submission can be new competition proposals, novel approaches to existing competitions, or critical commentary on competitions. Topics include but are not limited to the following: - Evaluation of AI agents. - Machine learning related to games (e.g. for predicting player or AI behaviour). - Learning forward models. - Assessment of procedural content generators. - Analysis tools for existing competitions. - Game Competitions to more general AI. If you are working on, organizing, or planning a competition and you want to write a scientific paper about it, this could be a good venue for it. *The deadline for short, vision, demo and COMPETITION papers is the 14th of May, 2019. * Have a look, and best regards, and possibly see you in London. Christoph Salge & Jialin Liu Competition and Benchmark Track Chairs The 2019 IEEE Conference on Games _______________________________________________ Computer-go mailing list [email protected] http://computer-go.org/mailman/listinfo/computer-go