Re: Ataxx
Rémi Coulom <[email protected]> Wed, 23 Oct 2019 17:18:55 +0200
| Newsgroups | gmane.games.devel.go |
|---|---|
| Message-ID | <CANs0NNX1HQb2-XnQc+1w03xkzCNWDDO-MfLGVtxEHUWoTkD9Yw@mail.gmail.com> |
--===============4906652214916601800== Content-Type: multipart/alternative; boundary="00000000000026b16a05959570a5" --00000000000026b16a05959570a5 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Hi, Thanks for sharing this information. I will implement Ataxx in my generic Crazy Zero framework as soon as I have a little free time. By the way, I have revived the game AI forum, and re-organized it a bit: https://www.game-ai-forum.org/ I posted your link there. I will also report about my experiments in that forum. I have the feeling that many people are implementing the Alpha Zero algorithm for many different games, but do not exchange much with each other, because there is no online game-independent place to discuss about game AI algorithms. In the next weeks, I will write a few posts to share some of my experiments and ideas, with the hope that people from Go, chess, shogi, and other games will join the discussion. I will announce the forum more widely at that time. The Game AI forum has been online for more than 11 years, and never became very active. But this situation may be an opportunity to try to make it live again. R=C3=A9mi On Tue, Oct 15, 2019 at 4:04 PM folkert <[email protected]> wrote: > Hi, > > Slightly off-topic but I'm hoping there are Go-lovers out there who > may be interested. Especially as it looks to my untrained eyes that > Ataxx and Go are somewhat similar. > > Ataxx has been around for a while. Strangely enough there was no real > community around it for developing an AI like the Chess and Go games > have. There have been plenty of GUI implementations of it, but no > machine against machine battles. > > That has changed. On IRC, we have ##chessprogramming (on > webchat.freenode.net) in which people mostly discuss Ataxx (yes). Also a > website has been put up that will discuss how to make an Ataxx-AI (like > the Chess Programming Wiki): https://www.ataxx.org > > I'm hoping others will chime in with their implementation of Ataxx and > start the battle with us! > > > Folkert van Heusden > > -- > _______________________________________________ > Computer-go mailing list > [email protected] > http://computer-go.org/mailman/listinfo/computer-go > --00000000000026b16a05959570a5 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Hi,</div><div><br></div><div>Thanks for sharing this = information. I will implement Ataxx in my generic Crazy Zero framework as s= oon as I have a little free time.<br></div><div><br></div><div>By the way, = I have revived the game AI forum, and re-organized it a bit:</div><div><a h= ref=3D"https://www.game-ai-forum.org/">https://www.game-ai-forum.org/</a></= div><div><br></div><div>I posted your link there. I will also report about = my experiments in that forum.</div><div><br></div><div>I have the feeling t= hat many people are implementing the Alpha Zero algorithm for many differen= t games, but do not exchange much with each other, because there is no onli= ne game-independent place to discuss about game AI algorithms.</div><div><b= r></div><div>In the next weeks, I will write a few posts to share some of m= y experiments and ideas, with the hope that people from Go, chess, shogi, a= nd other games will join the discussion. I will announce the forum more wid= ely at that time.</div><div><br></div><div>The Game AI forum has been onlin= e for more than 11 years, and never became very active. But this situation = may be an opportunity to try to make it live again.<br></div><div><br></div= ><div>R=C3=A9mi<br></div></div><br><div class=3D"gmail_quote"><div dir=3D"l= tr" class=3D"gmail_attr">On Tue, Oct 15, 2019 at 4:04 PM folkert <<a hre= f=3D"mailto:[email protected]">[email protected]</a>> wrote:<b= r></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex= ;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi,<br> <br> Slightly off-topic but I'm hoping there are Go-lovers out there who<br> may be interested. Especially as it looks to my untrained eyes that<br> Ataxx and Go are somewhat similar.<br> <br> Ataxx has been around for a while. Strangely enough there was no real<br> community around it for developing an AI like the Chess and Go games<br> have. There have been plenty of GUI implementations of it, but no<br> machine against machine battles.<br> <br> That has changed. On IRC, we have ##chessprogramming (on<br> <a href=3D"http://webchat.freenode.net" rel=3D"noreferrer" target=3D"_blank= ">webchat.freenode.net</a>) in which people mostly discuss Ataxx (yes). Als= o a<br> website has been put up that will discuss how to make an Ataxx-AI (like<br> the Chess Programming Wiki): <a href=3D"https://www.ataxx.org" rel=3D"noref= errer" target=3D"_blank">https://www.ataxx.org</a><br> <br> I'm hoping others will chime in with their implementation of Ataxx and<= br> start the battle with us!<br> <br> <br> Folkert van Heusden<br> <br> -- <br> _______________________________________________<br> Computer-go mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Computer-g= [email protected]</a><br> <a href=3D"http://computer-go.org/mailman/listinfo/computer-go" rel=3D"nore= ferrer" target=3D"_blank">http://computer-go.org/mailman/listinfo/computer-= go</a><br> </blockquote></div> --00000000000026b16a05959570a5-- --===============4906652214916601800== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Computer-go mailing list [email protected] http://computer-go.org/mailman/listinfo/computer-go --===============4906652214916601800==--