Re: Training an AlphaGo Zero-like algorithm with limited hardware on 7x7 boards
Rémi Coulom <[email protected]> Mon, 27 Jan 2020 11:55:52 +0100
| Newsgroups | gmane.games.devel.go |
|---|---|
| Message-ID | <CANs0NNX585USsAUiFpTHCoZcgKcu1xWw7WxWoPfCgMZgsaMCQA@mail.gmail.com> |
--===============2922614272529100647== Content-Type: multipart/alternative; boundary="00000000000018d3d3059d1cf422" --00000000000018d3d3059d1cf422 Content-Type: text/plain; charset="UTF-8" This is a report after my first day of training my Ataxx network: https://www.game-ai-forum.org/viewtopic.php?f=24&t=693 Ataxx is played on a 7x7 board. The rules are different, but I expect 7x7 Go would produce similar results. 2k self-play games are more than enough to produce a huge strength improvement at the beginning. It would take my system less than one day to generate 285k games on a single GPU. But speed optimizations are probably not your biggest problem at the moment. As I wrote in my previous message, it is important to control the variety of your self-play game. In my program, I have a function to count the number of distinct board configurations for each move number of the self-play games. This way, I can ensure that the same opening is not replicated too many times. --00000000000018d3d3059d1cf422 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>This is a report after my first day of training my At= axx network:<br></div><div><a href=3D"https://www.game-ai-forum.org/viewtop= ic.php?f=3D24&t=3D693">https://www.game-ai-forum.org/viewtopic.php?f=3D= 24&t=3D693</a></div><div>Ataxx is played on a 7x7 board. The rules are = different, but I expect 7x7 Go would produce similar results. 2k self-play = games are more than enough to produce a huge strength improvement at the be= ginning.</div><div><br></div><div>It would take my system less than one day= to generate 285k games on a single GPU. But speed optimizations are probab= ly not your biggest problem at the moment.</div><div><br></div><div>As I wr= ote in my previous message, it is important to control the variety of your = self-play game. In my program, I have a function to count the number of dis= tinct board configurations for each move number of the self-play games. Thi= s way, I can ensure that the same opening is not replicated too many times.= </div></div> --00000000000018d3d3059d1cf422-- --===============2922614272529100647== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Computer-go mailing list [email protected] http://computer-go.org/mailman/listinfo/computer-go --===============2922614272529100647==--