Re: CGOS source on github
David Wu <[email protected]> Fri, 22 Jan 2021 08:57:59 -0500
| Newsgroups | gmane.games.devel.go |
|---|---|
| Message-ID | <CAGEydYssLACT4S7-h4RW01zP7b9B3uyYG0xDXyjtfWk86n7Aew@mail.gmail.com> |
--===============8565224217122728083== Content-Type: multipart/alternative; boundary="000000000000fa73ab05b97d93d6" --000000000000fa73ab05b97d93d6 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable On Fri, Jan 22, 2021 at 8:08 AM R=C3=A9mi Coulom <[email protected]> wr= ote: > You are right that non-determinism and bot blind spots are a source of > problems with Elo ratings. I add randomness to the openings, but it is > still difficult to avoid repeating some patterns. I have just noticed tha= t > the two wins of CrazyStone-81-15po against LZ_286_e6e2_p400 were caused b= y > very similar ladders in the opening: > http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733333.sgf > http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf > Such a huge blind spot in such a strong engine is likely to cause rating > compression. > R=C3=A9mi > I agree, ladders are definitely the other most noticeable way that Elo model assumptions may be broken, since pure-zero bots have a hard time with them, and can easily cause difference(A,B) + difference(B,C) to be very inconsistent with difference(A,C). If some of A,B,C always handle ladders very well and some are blind to them, then you are right that probably no amount of opening randomization can smooth it out. --000000000000fa73ab05b97d93d6 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div dir=3D"ltr">On Fri, Jan 22, 2021 at 8:08 AM R=C3=A9mi= Coulom <<a href=3D"mailto:[email protected]">[email protected]<= /a>> wrote:<br></div><div class=3D"gmail_quote"><blockquote class=3D"gma= il_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,2= 04,204);padding-left:1ex"><div dir=3D"ltr"><div>You are right that non-dete= rminism and bot blind spots are a source of problems with Elo ratings. I ad= d randomness to the openings, but it is still difficult to avoid repeating = some patterns. I have just noticed that the two wins of CrazyStone-81-15po = against=20 LZ_286_e6e2_p400 were caused by very similar ladders in the opening:</div><= div><a href=3D"http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/= 733333.sgf" target=3D"_blank">http://www.yss-aya.com/cgos/viewer.cgi?19x19/= SGF/2021/01/21/733333.sgf</a></div><div><a href=3D"http://www.yss-aya.com/c= gos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf" target=3D"_blank">http://ww= w.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf</a></div><div= >Such a huge blind spot in such a strong engine is likely to cause rating c= ompression.</div><div>R=C3=A9mi</div></div></blockquote><div><br></div><div= >I agree, ladders are definitely the other most noticeable way that Elo mod= el assumptions may be broken, since pure-zero bots have a hard time with th= em, and can easily cause difference(A,B)=C2=A0+ difference(B,C) to be very = inconsistent with difference(A,C). If some of A,B,C always handle ladders v= ery well and some are blind to them, then you are=C2=A0right that probably = no amount of opening randomization can smooth it out.</div><div><br></div><= /div></div> --000000000000fa73ab05b97d93d6-- --===============8565224217122728083== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Computer-go mailing list [email protected] http://computer-go.org/mailman/listinfo/computer-go --===============8565224217122728083==--