Re: CGOS source on github

uurtamo <[email protected]> Fri, 22 Jan 2021 06:46:05 -0800
Newsgroups gmane.games.devel.go
Message-ID <CADg0iNCiqzVvz-nCip8+ErBRQpRYUfA-9JqpCQctp-9Eb7B--w@mail.gmail.com>
--===============4535487165744087158==
Content-Type: multipart/alternative; boundary="000000000000226bf705b97e4023"

--000000000000226bf705b97e4023
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable

also frankly not a problem for a rating system to handle.

a rating system shouldn't be tweaked to handle eccentricities of its
players other than the general assumptions of how a game's result is
determined (like, does it allow for "win" and "draw" and "undetermined" or
just "win").

s.


On Fri, Jan 22, 2021 at 6:29 AM David Wu <[email protected]> wrote:

> On Fri, Jan 22, 2021 at 8:08 AM R=C3=A9mi Coulom <[email protected]> =
wrote:
>
>> You are right that non-determinism and bot blind spots are a source of
>> problems with Elo ratings. I add randomness to the openings, but it is
>> still difficult to avoid repeating some patterns. I have just noticed th=
at
>> the two wins of CrazyStone-81-15po against LZ_286_e6e2_p400 were caused =
by
>> very similar ladders in the opening:
>> http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733333.sgf
>> http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf
>> Such a huge blind spot in such a strong engine is likely to cause rating
>> compression.
>> R=C3=A9mi
>>
>
> I agree, ladders are definitely the other most noticeable way that Elo
> model assumptions may be broken, since pure-zero bots have a hard time wi=
th
> them, and can easily cause difference(A,B) + difference(B,C) to be very
> inconsistent with difference(A,C). If some of A,B,C always handle ladders
> very well and some are blind to them, then you are right that probably no
> amount of opening randomization can smooth it out.
>
> _______________________________________________
> Computer-go mailing list
> [email protected]
> http://computer-go.org/mailman/listinfo/computer-go
>

--000000000000226bf705b97e4023
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable

<div dir=3D"ltr"><div class=3D"gmail_default" style=3D"font-family:arial,he=
lvetica,sans-serif">also frankly not a problem for a rating system to handl=
e.</div><div class=3D"gmail_default" style=3D"font-family:arial,helvetica,s=
ans-serif"><br></div><div class=3D"gmail_default" style=3D"font-family:aria=
l,helvetica,sans-serif">a rating system shouldn&#39;t be tweaked to handle =
eccentricities of its players other than the general assumptions of how a g=
ame&#39;s result is determined (like, does it allow for &quot;win&quot; and=
 &quot;draw&quot; and &quot;undetermined&quot; or just &quot;win&quot;).</d=
iv><div class=3D"gmail_default" style=3D"font-family:arial,helvetica,sans-s=
erif"><br></div><div class=3D"gmail_default" style=3D"font-family:arial,hel=
vetica,sans-serif">s.</div><div class=3D"gmail_default" style=3D"font-famil=
y:arial,helvetica,sans-serif"><br></div></div><br><div class=3D"gmail_quote=
"><div dir=3D"ltr" class=3D"gmail_attr">On Fri, Jan 22, 2021 at 6:29 AM Dav=
id Wu &lt;<a href=3D"mailto:[email protected]">[email protected]</a=
>&gt; wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px=
 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><di=
v dir=3D"ltr"><div dir=3D"ltr">On Fri, Jan 22, 2021 at 8:08 AM R=C3=A9mi Co=
ulom &lt;<a href=3D"mailto:[email protected]" target=3D"_blank">remi.co=
[email protected]</a>&gt; wrote:<br></div><div class=3D"gmail_quote"><blockquo=
te class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px =
solid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr"><div>You are righ=
t that non-determinism and bot blind spots are a source of problems with El=
o ratings. I add randomness to the openings, but it is still difficult to a=
void repeating some patterns. I have just noticed that the two wins of Craz=
yStone-81-15po against=20
LZ_286_e6e2_p400 were caused by very similar ladders in the opening:</div><=
div><a href=3D"http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/=
733333.sgf" target=3D"_blank">http://www.yss-aya.com/cgos/viewer.cgi?19x19/=
SGF/2021/01/21/733333.sgf</a></div><div><a href=3D"http://www.yss-aya.com/c=
gos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf" target=3D"_blank">http://ww=
w.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf</a></div><div=
>Such a huge blind spot in such a strong engine is likely to cause rating c=
ompression.</div><div>R=C3=A9mi</div></div></blockquote><div><br></div><div=
>I agree, ladders are definitely the other most noticeable way that Elo mod=
el assumptions may be broken, since pure-zero bots have a hard time with th=
em, and can easily cause difference(A,B)=C2=A0+ difference(B,C) to be very =
inconsistent with difference(A,C). If some of A,B,C always handle ladders v=
ery well and some are blind to them, then you are=C2=A0right that probably =
no amount of opening randomization can smooth it out.</div><div><br></div><=
/div></div>
_______________________________________________<br>
Computer-go mailing list<br>
<a href=3D"mailto:[email protected]" target=3D"_blank">Computer-g=
[email protected]</a><br>
<a href=3D"http://computer-go.org/mailman/listinfo/computer-go" rel=3D"nore=
ferrer" target=3D"_blank">http://computer-go.org/mailman/listinfo/computer-=
go</a><br>
</blockquote></div>

--000000000000226bf705b97e4023--

--===============4535487165744087158==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

_______________________________________________
Computer-go mailing list
[email protected]
http://computer-go.org/mailman/listinfo/computer-go

--===============4535487165744087158==--