Re: Advanced Topic - Doing it differently.
Bobby Bailey <[email protected]>
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
Davion Kalhen wrote: > However, most of what > you asked can be written in C++, or is already included in things like > Java. Wether or not D or C is better, is not really a point, it matter > on the writter of the code to an extent. You could write a string > minipulator in C that could be just as powerful as one in Perl, yet > the code could be more convoluted, prone to bugs, or just not as fast. > You have to choose the right language for the right job. However, I > have never come across something I could not write in C for my MUD. > And I have had a multi-million room wilderness, that uses less than > 2megs of ram. An OLC editor for what ever I want. It just matters on > how about you go writting it. I don't think you can say one language > is better than another overall. Everything has its downsides. People > claim C++ to be better than C. However, if your looking to shave every > last waisted millisecond of your program, C is faster hands down, then > again, ASM is faster than all :P. However using things in harmony > works fine. I've got a thing somewhere that impliments a try/catch > block into C. Its nifty! Anyways... I'm done my rant. > > Davion I for one am happy to see that, while we do explore different paradigms and more innovation designs, we're all keeping our C+-[1] skills honed. ;) *makes lemonade and passes out cups to Kender, Davion, Palrich, and yes, even Nick hiding in the back.* Sup? [1] http://www.muq.org/~cynbe/humor/c+-.html (Usually found at FOLDOC, but that's unreachable for me at the moment.) -- Bobby "Chil" Bailey | "The only source of knowledge is experience." MUD Developer | -- Albert Einstein Internet Junkie | http://www.mudmagic.com/ -- Got MUD? -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom