Re: Odd Loop

Christopher Bunting <[email protected]>
Newsgroups gmane.games.devel.mud.rom
Message-ID <[email protected]>
Hello,
What exactly is that code? Maps that show in the descriptions or the
overhead map code?

With what you posted, I don't see why it takes so much code.

--------------
void do_thri_look( CHAR_DATA *ch, int min, int max)
{
int x,y;

map[min][min]=SECT_MAX;map[max-1][max-1]=SECT_MAX;
map[min][max-1]=SECT_MAX;map[max-1][min]=SECT_MAX;

    for (x = min; x < max; ++x) 
    { /* every row */
         for (y = min; y < max; ++y)
         { /* every column */
if ( (y==min) || (map[x][y-1]!=map[x][y]) )

.. do sector stuff
------------

There are also more efficient ways of finding the sectors too..

I've never looked at rogue but that is just my take on that code you posted.

Chris
-- 
ROM mailing list
[email protected]
Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.