RE: Advanced Topic - Doing it differently.
"Daniel O'Neal" <[email protected]>
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
Ah, I changed vnums to a long a long time ago, I was just wondering because when I tried to load my wilderness vmap (2 billion rooms), the mud would segfault. Was figuring it might have been a problem either in my coding, or in memory and moved on for now. -----Original Message----- From: Chad Simmons [mailto:[email protected]] Sent: Monday, April 11, 2005 11:40 AM To: Daniel O'Neal Subject: RE: Advanced Topic - Doing it differently. --- Daniel O'Neal <[email protected]> wrote: > Sorry to but in, but I saw earlier that there were issues with muds with > over 400,000 vnums or so? Can anyone elaborate or point me in the right > direction so I can go over this issue? The most common "issue" with having a lot of vnums is the size of the vnum field itself. I believe there is some information on the ROM FAQ http://www.hypercube.org/tess/rom/faq/section7.html#7.12 And in the archives. ~Kender -----BEGIN GEEK CODE BLOCK----- Version 3.12 GCS/IT/L/S/O d-(+) s++: a-(?) C++++$ UBLS++++$ P+++(--)$ L++++$ E--- W+$ N !o K? w(---) !O M- !V PS+ PE(-) Y+ PGP->+ t+ 5 X++ R(+) tv+@ b+(++) !DI+++ D G(-) e>+++ h---() r+++ y+++(++) ------END GEEK CODE BLOCK------ __________________________________ Do you Yahoo!? Make Yahoo! your home page http://www.yahoo.com/r/hs -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom