RE: Advanced Topic - Doing it differently.

"Daniel O'Neal" <[email protected]>
Newsgroups gmane.games.devel.mud.rom
Message-ID <[email protected]>
Ah, I changed vnums to a long a long time ago, I was just wondering because
when I tried to load my wilderness vmap (2 billion rooms), the mud would
segfault.  Was figuring it might have been a problem either in my coding, or
in memory and moved on for now.

-----Original Message-----
From: Chad Simmons [mailto:[email protected]] 
Sent: Monday, April 11, 2005 11:40 AM
To: Daniel O'Neal
Subject: RE: Advanced Topic - Doing it differently.


--- Daniel O'Neal <[email protected]> wrote:
> Sorry to but in, but I saw earlier that there were issues with muds with
> over 400,000 vnums or so?  Can anyone elaborate or point me in the right
> direction so I can go over this issue?


The most common "issue" with having a lot of vnums is the size of the vnum
field itself. I believe there is some information on the ROM FAQ 

http://www.hypercube.org/tess/rom/faq/section7.html#7.12

And in the archives.

~Kender

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