Re: obj healing
cyhawk <[email protected]>
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
You could, for example put a check in the mana_heal/hp_heal function (un named wrong i think, maybe heal_hp, or gain_hp? anywho its in update.c somewhere (search for gsn_poison and it should be there) add a check in there to see if the object exists in the room and multiply the healing rate by X or so. Also, a much more intresting and complex way would be to create a new item type and make a command like do_touch, so if they touch the new item it heals them. For example, for a fun, I had a Blarney stone in my mud, and when they 'kissed' the stone, it blessed them and healed them a bit, itsa St. Patrick's day thing ;) Brinny wrote: >Thanks for the help on the max obj in room! > >Another question if you don't mind... > >I would like the object to heal people in the room. >Any ideas? > >Brittany. > > > >__________________________________ >Do you Yahoo!? >Yahoo! Small Business - Try our new resources site! >http://smallbusiness.yahoo.com/resources/ > > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom