Re: PK flagged Rooms
Michael Barton <[email protected]>
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
The check needs to be in is_safe, not do_kill. On 4/13/05, Brinny <[email protected]> wrote: > I'm trying to figure out how to add in do_kill and > do_murder something like if the room is flagged > ROOM_PK_ROOM they can kill PCs, if it isn't flagged > ROOM_PK_ROOM they can't kill PCs. I added ROOM_PK_ROOM > to tables.c and defined it in merc.h, and added this > to do_kill and do_murder: > > if (!IS_SET( loc->room_flags, ROOM_PK_ROOM)) > { > send_to_char("You have to be in a PK flagged > room to attack a player.\n\r",ch); > return; > } > > but it's not doing what it should. Any ideas? Thanks! > > Brittany. > > __________________________________ > Do you Yahoo!? > Yahoo! Small Business - Try our new resources site! > http://smallbusiness.yahoo.com/resources/ > -- > ROM mailing list > [email protected] > Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom