Re: waking others
David Wilson <[email protected]>
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
Presumably when the character loads, ch->on is not being set, so it's a null (or unitialized pointer) so when you try to dereference victim->on, you segfault. The right way to fix it would be to see if you can set ch->on when a player loads. The quick 'n' dirty fix is to change your if statement to if (!IS_NPC(ch) && !IS_NPC(victim) && victim->on!=NULL && IS_SET(victim->on->value[2], SLEEP_ON)) Although that may not fix the problem if victim->on isn't initialized to NULL, or if the problem is something else entirely. A bit of GDB output would be nice. -David On 4/14/05, Brinny <[email protected]> wrote: > I added a little piece of code in to do_wake to > prevent someone from waking another player up while > that person is sleeping on a piece of furniture: > > if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET > (victim->on->value[2], SLEEP_ON)) > { > send_to_char("That person is far too > comfortable to be woken up.\n\r",ch); > return; > } > > It works, but when the person who is sleeping logs out > and logs back in (still sleeping on the furniture) and > the other character tries to wake them it crashes. I'm > not sure what the problem is here. Maybe I need to add > something into another function? Any help would be > great, thanks. > > Brittany. > > __________________________________ > Do you Yahoo!? > Yahoo! Small Business - Try our new resources site! > http://smallbusiness.yahoo.com/resources/ > -- > ROM mailing list > [email protected] > Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom