Re: help w/a command similar to transfer
Jeremy Hill <[email protected]>
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
Three things:
1) This code ignores doors. You'll have to add that functionality yourself.
2) This code ignores NPCS.
3) This code uses ch_printf. If you don't have it, or something
similar, then you'll have to rewrite those lines.
void do_pull (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
bool success = FALSE;
int door;
if (arg[0] == '\0' || argument[0] == '\0')
{
send_to_char ("Pull whom to your room?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL || (IS_NPC (victim))
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
for (door = 0; door < 6; door++)
{
if ((pExit = ch->in_room->exit[door]) != NULL) &&
pExit->to_room == victim->in_room)
{
char_from_room (victim);
char_to_room (victim, ch->in_room);
success = TRUE;
}
}
if (success)
ch_printf("Pulled %s to your room.\n\r", victim->name);
else
ch_printf("%s isn't nearby.\n\r", victim->name);
}
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