Room being deleted

cyhawk <[email protected]>
Newsgroups gmane.games.devel.mud.rom
Message-ID <[email protected]>
Ok.. this is rather hmm, odd.
Im currently in the process of writing a new fight system from scratch 
(for fun, headaches, and because i want more control over the fight 
system, eh im not using rom-styled fight code, so it makes sense) anyways..
Everything is thusfar complete. (Short of tweaking numbers, adding in 
effects like weapon knowledge, santuary etc)
and im working on a replacement for raw_kill. Its much like a clone of 
the orginal.

the code is:
void death_kill(CHAR_DATA * ch, CHAR_DATA * victim, bool announce, int 
to_room)
{
          char buf[MSL];
         
          // Tell them the died, or killed something
          sprintf(buf, "{RYou have been Killed by %s!!\n\r", victim->name);
          stc(buf, ch);
          sprintf(buf, "{RYou have killed %s!!\n\r", ch->name);
          stc(buf, victim);
         
          // Stop the fighting
          stop_fighting(ch, TRUE);
         
          // Reset the charater..

          char_to_room(ch, get_room_index (50));
          ch->position = POS_RESTING;
          ch->hit  = 1;
          ch->mana = 1;
          ch->move = 1;
          return;
}

Granted its nothing pretty. (room 50 being my temp deathroom, since im 
not actually sure how i want to handle death, im torn between a few 
ideas, so for the time being im just gonna keep it diku-ish and put them 
back into the game with 1 hp, resting and in the starter room)

Heres the problem. I get killed by mr Puff the Fractal dragon, I 'die', 
get sent to the room, resting etc. But, the room we were fighting in 
suddenly becomes null. Its gone. I transfer there, mud stalls (not 
crashed, just loops). I can transfer Puff out of the room fine, but end 
up with this Char_from_room: ch not found. I try "at 1 look" and it too 
stalls, room 2 stat also stalls, so my only consulsion is, im croupting 
the room somehow.
Nothing, anywhere in my fighting code deals with rooms (er yet) or any 
sort of room data, short of the char_to_room.
Any ideas on what is going on? This one has me beat ;)

-Thri
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