RE: Quiet
"Ammaross Danan" <[email protected]> Mon, 20 Jun 2005 23:05:08 -0600
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
Actually, I did this kinda thing in my MUD once. It didn't require the need of two separate ports though. Basically my MUD acted like three separate muds... With a unique spell system to each and no player interaction between the three 'worlds.' Of course, I allowed the ability to jump from one world to another, and what fun that was! Just think of two players duking it out using a whole new array of spells and skills that the other is completely unfamiliar with... Very very interesting. Now, the only problem I really ran into with this was that I was solo-coding, which ment I didn't have enough time to flesh out all the features of each unique world, nor did I have the builder resources to construct areas for each either. So, this whole system was sealed up in a zip file and parked on a CD to collect dust until such time I can utilize it. Was fun while it lasted though. Ammaross Danan www.rotf.net > -----Original Message----- > Something I've always dreamed of doing, but lack the > know-how, is to create a world that can run in unison on 2 > different ports. Each port could be a different continent in > the world of my M**, and players would be free to switch > between them (seamlessly). > > Interesting? I think so. Impossible? I'm not sure... but > I'm doing my best to make it work without bandaids. > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom