Re: web-based mud client

"Michael Gerner Andreasen" <[email protected]> Mon, 3 Jul 2006 15:02:54 +0200
Newsgroups gmane.games.devel.mud.rom
Message-ID <[email protected]>
Sound neat.  would you be willing to share?

2006/3/28, Michael Barton <[email protected]>:
> I downloaded a copy of QuickMUD this morning and hacked a quick and
> dirty HTTP server into it, altered it to output HTML colors, then
> wrote a simple client in html and javascript.
>
> It actually works pretty well, other than commands lag a bit (since
> each command has to make a new HTTP connection).
>
> Screenshot - playing the mud from FireFox:
> http://www.divineblood.org/images/mudhtml.png
>
> --Palrich.
>
> On 3/26/06, Michael Barton <[email protected]> wrote:
> > This blog post about Google's web-based instant messaging is making the rounds:
> > http://alex.dojotoolkit.org/?p=538
> >
> > So here's my thinking... If I can open up a second port on my mud and
> > run a simple HTTP server on it (lots of people have done this
> > already), I can pretty easily hack write_to_descriptor to send
> > information to a persistent HTTP connection.  In fact, it'll
> > practically be a regular mud connection except color codes and
> > newlines and stuff will be parsed into their equivalent HTML (fairly
> > straight-forward modification of the color code).  And interpret will
> > be called from an HTTP post.  Then some javascript coding, and I can
> > have a web-based mud client.
> >
> > --Palrich.
> >
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