Re: web-based mud client
"Michael Gerner Andreasen" <[email protected]> Mon, 3 Jul 2006 15:02:54 +0200
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
Sound neat. would you be willing to share? 2006/3/28, Michael Barton <[email protected]>: > I downloaded a copy of QuickMUD this morning and hacked a quick and > dirty HTTP server into it, altered it to output HTML colors, then > wrote a simple client in html and javascript. > > It actually works pretty well, other than commands lag a bit (since > each command has to make a new HTTP connection). > > Screenshot - playing the mud from FireFox: > http://www.divineblood.org/images/mudhtml.png > > --Palrich. > > On 3/26/06, Michael Barton <[email protected]> wrote: > > This blog post about Google's web-based instant messaging is making the rounds: > > http://alex.dojotoolkit.org/?p=538 > > > > So here's my thinking... If I can open up a second port on my mud and > > run a simple HTTP server on it (lots of people have done this > > already), I can pretty easily hack write_to_descriptor to send > > information to a persistent HTTP connection. In fact, it'll > > practically be a regular mud connection except color codes and > > newlines and stuff will be parsed into their equivalent HTML (fairly > > straight-forward modification of the color code). And interpret will > > be called from an HTTP post. Then some javascript coding, and I can > > have a web-based mud client. > > > > --Palrich. > > > -- > ROM mailing list > [email protected] > Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom