Re: Questions about FORK.
"Mark Roberts" <[email protected]> Tue, 15 Aug 2006 20:12:04 +0000
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
Honestly, the 2nd option is probably the cleanest and most efficient way = to validate accounts my email address. I would store all account information by email address either in a single= account file or in a subdirectory containing all pfiles for that player. Example: You have 5 players, bob, sue, john, ellen, and michael (all @example.com)= . You might have such a directory structure as this: ~/accts/[email protected]/bob.pfile ~/accts/[email protected]/sue.pfile ~/accts/[email protected]/irtehleetkillar.pfile ~/accts/[email protected]/john.pfile ~/accts/[email protected]/ellen.pfile ~/accts/[email protected]/michael.pfile ~/accts/[email protected]/korteliandree4431.pfile ~/accts/[email protected]/somesillynamethaticannotpronouncegivenadictio= naryandacompass.pfile Now, someone goes to log into your system. They log in with the name tye= @example.com (or try to log in anyway) We'll notice there is no accts/[email protected] directory. So we immediat= ely know that we have to create a new account. Now, [email protected] decides to come play, and you immediately notice= that there is a [email protected] directory. So you get a list of all the .pfile's in the directory and present them a= s character choices to play as. Mark --=20 ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom