Re: Discworld distribution. How to proceed?
Eugene Sandulenko <[email protected]>
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAJG28-aZ4oO+BYgmUqy+FnvPezTpUOrkg6j58wUEFw8ZTeS4dw@mail.gmail.com> |
Hi Travis, First of all, there is much more than that fax, there is a multi-year correspondence with Colin Smyth, sir Pratchett's agent. Second, the rights got returned to Terry Pratchett about 2005, just by the end of that year. And fax is a legal document in UK. Eugene On 25 April 2016 at 15:11, Travis Howell <[email protected]> wrote: > A freeware release of Discworld 1 & 2 would require much more proof, than > that fax alone. That fax only states Terry Pratchett give his permission, > but did the games rights actually revert back to him? > > Discworld 1 & 2 were developed by Perfect 10 Productions/Perfect > Entertainment, and part of a multi-game license to Sony Entertainment. Are > we sure Sony Entertainment no longer have the rights for Discworld 1 & 2? > did they only have limited rights for the games, time wise? > > I would be especially careful, after noting there was a court case about > Discworld Noir, based on that multi-game deal with Sony Entertainment. > > On 25/04/2016 9:38 PM, Eugene Sandulenko wrote: > >> Hi Team, >> >> After all of these years and some consultations around, I finally came >> up to the conclusion that we could release both Discworld games as >> freeware. >> >> This is all based on a fax from 2005, I am attaching a copy which I am >> going to distribute instead of the license file. Per Colin Smythe in our >> correspondence with him: "It is our policy NOT to give an official >> licence if we have already stated that we have have effectively granted >> freeware." >> >> Now, we're coming to a different area. Finding a way to distribute the >> game. The games are pretty big, almost 2Gb combined. We were asked to >> limit our monthly bandwidth consumption, which makes putting the game >> straight away a bit problematic. >> >> Moreover, another big game is coming to be freewared, that is the >> Hopkins FBI, which is another chunk of versions of about 5GB worth of >> data. >> >> Thus, after talking around, I have an idea of putting up our torrent >> server, and limiting it, say, to 500kb/sec. That will give us 1.3Tb of >> monthly traffic, which is well beyond our thresholds. Also. I can help >> from my home with a more speedy upload bandwidth. But the main idea is >> that the users will be helping each other, especially during the peaks >> after we announce the availability of the games. >> >> Additionally, I could put the files on the sf.net <http://sf.net>, and >> thus, offer both the direct link and .torrent file from our site. >> >> So, what do you guys think, should it be the way to go? Or we could just >> put it on the sf.net <http://sf.net> and not mess with the torrents at >> all? >> >> >> Eugene >> >> >> >> ------------------------------------------------------------------------------ >> Find and fix application performance issues faster with Applications >> Manager >> Applications Manager provides deep performance insights into multiple >> tiers of >> your business applications. It resolves application problems quickly and >> reduces your MTTR. Get your free trial! >> https://ad.doubleclick.net/ddm/clk/302982198;130105516;z >> >> >> >> _______________________________________________ >> Scummvm-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/scummvm-devel >> >> ------------------------------------------------------------------------------ Find and fix application performance issues faster with Applications Manager Applications Manager provides deep performance insights into multiple tiers of your business applications. It resolves application problems quickly and reduces your MTTR. Get your free trial! https://ad.doubleclick.net/ddm/clk/302982198;130105516;z _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/scummvm-devel