Re: Game testings
Thierry Crozat <[email protected]>
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
Yes, I mean non-released master. But we need to differentiate tests made on the on-released master prior to 1.9.0 release with the ones made on the official 1.9.0 release. Although maybe using 1.9.0 for both and using the Release_notes field for example to specify that it was using the non-released master (and possibly the git hash) would be fine. On 19 Jun 2016, at 13:56, Eugene Sandulenko <[email protected]> wrote: > >> On 19 Jun 2016, at 14:45, Thierry Crozat <[email protected]> wrote: >> >> - I am also wondering how we could handle the tests with a non-official version. > > What do you mean here about non-official versions? If you mean the non-released master, then I guess we just need to create 1.9.0 tag. If you mean really unofficial versions, like the out-of-tree ports, I feel that we should not count those as tested. > > Alex, also we would need some way of mass-adding the game tests from the past, or you could try to parse this info from our wiki? > > > Eugene ------------------------------------------------------------------------------ What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic patterns at an interface-level. Reveals which users, apps, and protocols are consuming the most bandwidth. Provides multi-vendor support for NetFlow, J-Flow, sFlow and other flows. Make informed decisions using capacity planning reports. http://sdm.link/zohomanageengine