Re: Disabling WinCE builds on buildbot

Filippos Karapetis <[email protected]>
Newsgroups gmane.games.devel.scummvm
Message-ID <CAF39qagON84qsus_pLfejktWTSFKpho5NjqLNWrEn71wpgzoFQ@mail.gmail.com>
Agree as well. The port has been bitrotting for years, and the platform
itself is pretty much abandoned nowadays... :(

I would rather see progress on the scaler plugins than keep support for a
dying platform...

Regards
Filippos

On Sunday, 21 August 2016, Paul Gilbert <[email protected]> wrote:

> That sounds well reasoned to me. As you say, there's little point in
> continuing to have it if there's no maintainer, and it's horrendously out
> of date anyway.
>
> Paul.
>
> On Sat, Aug 20, 2016 at 5:05 PM, Eugene Sandulenko <[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>> Hi Team,
>>
>> I am about to comment out the WinCE builds from the buildbot.
>>
>> My thoughts on this are the following:
>>   - We have no port maintainer for many years
>>   - The last release which we had this port is 1.5.0, from 2012.
>>   - Currently port does not compile due to some weird #defines in the
>> toolchain, and the toolchain itself is very old
>>   - There are problems with this port and the Scaler Plugins PR, which I
>> plan to work soon on.
>>
>> Although the port was serving us as an indicator for portability issues,
>> at this point I would not be surprised if it runs at all.
>>
>> Any thoughts? It is really easy to resume the builds by mere reverting a
>> single commit.
>>
>>
>> Eugene
>>
>>
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>>
>

-- 
"Experience is the name every one gives to their mistakes" - Oscar Wilde

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