Re: Cloud Support

Luc Schrijvers <[email protected]>
Newsgroups gmane.games.devel.scummvm
Message-ID <CACyWai5PZQccFGupJXeiwKNK9GP0ZiXN6jSrQPAg0pprruA22g@mail.gmail.com>
Make failed on me not finding getifaddrs, adding #elif defined _BSD_SOURCE
in the localwebserver.cpp file after line 298 fixed that issue on Haiku,
but when I try to start the server in ScummVM I get the local address
0.0.0.0 ... (and in Terminal it shows me "WARNING: LocalWebserver: Failed
to resolve IP with the default way!"
Also Haiku is missing xdg-utils to use xdg-open ... "/bin/sh: xdg-open:
command not found"
Any pointers that I could use?

2016-09-02 5:06 GMT+02:00 Alexander Tkachev <[email protected]>:

> Hi Thierry,
>
> I believe SDL_net 1.2 and 2 are almost the same, as docs on it's site for
> both versions are the same. It's possible that using SDL_net 1.2 with SDL 2
> is problematic.
>
> I think that choosing corresponding version of SDL_net is the best option.
>
> I've just built ScummVM under Kubuntu with this:
> CPPFLAGS=-DUSE_SDL2 SDL_CONFIG=sdl2-config ./configure
> --disable-all-engines --enable-engine=cge --disable-fluidsynth
>
> Having these in the configure output:
> Looking for sdl-config... /usr/bin/sdl2-config
> <...>
> Checking for SDL_Net... yes
> <...>
> Backend... sdl (2.0.4)
>
> So, yeah, not default arguments. I guess changing configure to use
> sdl2-config when building with SDL2 should do the trick.
> — Alexander
>
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> http://lists.scummvm.org/listinfo/scummvm-devel
>
>

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