Re: GSoC 2017 SLUDGE engine

Eugene Sandulenko <[email protected]>
Newsgroups gmane.games.devel.scummvm
Message-ID <CAJG28-ZAJ7YnzkRRAHMYE4XKXT23TrX-rE32vFRkcV0QqOfggQ@mail.gmail.com>
Hi Yin,

Yes, you're in the right direction. As for a similar engine, the good
example is cine, composer or agi, which are quite simple. Kyra engine uses
a slightly different approach to the engine layout, which could complicate
things for you unnecessary.


Eugene

On 1 March 2017 at 18:45, SIMEI YIN <[email protected]> wrote:

> Dear Sir/Madam,
>
> I'm Simei YIN, a last-year computer science student in University of
> Technology of Compiegne in France. I'm writing to you to express my great
> interest in ScummVM and it will an honor for me to be able to contribute to
> it.
>
> I'm particularly interested in the Game Task : SLUDGE engine. To prepare
> for the application, I would like to confirm with you that how far you
> would like to see me to go. I assume some goals that I need to achieve
> before application:
> 1. Download SLUDGE and run some games with it and try to clarify its
> general game engine architecture
> 2. Follow http://wiki.scummvm.org/index.php/HOWTO-Engines to add first
> files and study how a similar game engine is added: for example, kyra
> engine?
> 3. Figure out the sub classes to be created for SLUDGE engine and predict
> possible difficulties
>
> What do you think about it ? Am I at the right direction ?
>
> Thank you for your time.
>
> Sincerely,
>
> Simei YIN
>

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