Re: GSoC 2017 SLUDGE engine
Eugene Sandulenko <[email protected]>
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAJG28-ZAJ7YnzkRRAHMYE4XKXT23TrX-rE32vFRkcV0QqOfggQ@mail.gmail.com> |
Hi Yin, Yes, you're in the right direction. As for a similar engine, the good example is cine, composer or agi, which are quite simple. Kyra engine uses a slightly different approach to the engine layout, which could complicate things for you unnecessary. Eugene On 1 March 2017 at 18:45, SIMEI YIN <[email protected]> wrote: > Dear Sir/Madam, > > I'm Simei YIN, a last-year computer science student in University of > Technology of Compiegne in France. I'm writing to you to express my great > interest in ScummVM and it will an honor for me to be able to contribute to > it. > > I'm particularly interested in the Game Task : SLUDGE engine. To prepare > for the application, I would like to confirm with you that how far you > would like to see me to go. I assume some goals that I need to achieve > before application: > 1. Download SLUDGE and run some games with it and try to clarify its > general game engine architecture > 2. Follow http://wiki.scummvm.org/index.php/HOWTO-Engines to add first > files and study how a similar game engine is added: for example, kyra > engine? > 3. Figure out the sub classes to be created for SLUDGE engine and predict > possible difficulties > > What do you think about it ? Am I at the right direction ? > > Thank you for your time. > > Sincerely, > > Simei YIN > _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel