Re: About Nippon Safes Amiga and PC
Arnaud Boutonné <[email protected]>
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CABojxEsgSJtibpf_Ey8Ax8hdyo1a7Qksq0p1t8gi+EvC-5QLCQ@mail.gmail.com> |
Hi guys, I'll have a look at it based on Denis' investigations, if needed. I own 2 variants of Nippon Safe iirc, ... somewhere in my cellar. Hopefully, one of those will be in French, if it's the most buggy one, it'll help a lot. See you Arnaud On Wed, Aug 16, 2017 at 3:06 PM, peres <[email protected]> wrote: > Hi Denis > > I’m the original author of the parallaction engine in scummvm. Let me tell > you that I’m not surprised you found problems in the game data. > > If I remember correctly, the Italian dataset is the one with the least > defects (or possibly none). The English dataset is a close second, and when > I found bugs there I tried to make the parser more forgiving. German and > French didn’t get a lot of testing, I admit. > > It might be possible to tweak the parser further to fix the problems you > found in the French localization, but I’m afraid I won’t have time in the > near future (as I haven’t had in the last few years). > > Have you considered adopting the engine yourself? I would be available for > (1) clarification, (2) abuse you might want to throw at me ;) > > peres > > > > On Aug 16, 2017, at 1:40, Denis Lechevalier <[email protected]> > wrote: > > > > Hello guys, > > > > I'm french, and i've finally sorted out all the bugs from the french > version of Nippon Safes. > > > > Basically, i discovered that it's useless to patch or make corrections > directly on the game engine. > > > > Why? because the problems lies inside the game data files stored inside > the 'FR' file. > > > > 2 things : > > > > 1) The crashs and the 2 big ones when You play with Dough when he must > give the paper to Dino, and the ending in french are not a problem from the > parallax engine. It is due to the buggy production tool Paolo Costabel used > to generate at first the files. This tool just has fucked up the texts and > commands formatting : any empty space, or tabulations discovered inside the > data script files will make the parallax engine crash. > > > > 2) The french translator just fucked a bit more the said files..... > hence the 2 big crashes (Dough & Dino + the final ending). > > > > What i did is the following : > > > > 1) fixed all the empty spaces and backspaces found so that the parallax > stops crashing > > > > 2) removed from the data files all the manual copy protection (10 times > easier than patching the executable!) > > > > 3) correcting all the typos from the french version. > > > > To this day, i have a fully working FR file for the french version > (Amiga), protected and deprotected. I will patch very soon also the PC > version, which has exactly the same problems as the Amiga version...... > > > > The question is : are you interested in my fixed ADF disk, and by the > next to come PC version corrected too ? > > > > > > Cheers, > > > > Denis > > _______________________________________________ > > Scummvm-devel mailing list > > [email protected] > > http://lists.scummvm.org/listinfo/scummvm-devel > > > _______________________________________________ > Scummvm-devel mailing list > [email protected] > http://lists.scummvm.org/listinfo/scummvm-devel > _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel