Re: About Nippon Safes Amiga and PC

Arnaud Boutonné <[email protected]>
Newsgroups gmane.games.devel.scummvm
Message-ID <CABojxEsgSJtibpf_Ey8Ax8hdyo1a7Qksq0p1t8gi+EvC-5QLCQ@mail.gmail.com>
Hi guys,

I'll have a look at it based on Denis' investigations, if needed. I own 2
variants of Nippon Safe iirc, ... somewhere in my cellar. Hopefully, one of
those will be in French, if it's the most buggy one, it'll help a lot.

See you
Arnaud



On Wed, Aug 16, 2017 at 3:06 PM, peres <[email protected]> wrote:

> Hi Denis
>
> I’m the original author of the parallaction engine in scummvm. Let me tell
> you that I’m not surprised you found problems in the game data.
>
> If I remember correctly, the Italian dataset is the one with the least
> defects (or possibly none). The English dataset is a close second, and when
> I found bugs there I tried to make the parser more forgiving. German and
> French didn’t get a lot of testing, I admit.
>
> It might be possible to tweak the parser further to fix the problems you
> found in the French localization, but I’m afraid I won’t have time in the
> near future (as I haven’t had in the last few years).
>
> Have you considered adopting the engine yourself? I would be available for
> (1) clarification, (2) abuse you might want to throw at me ;)
>
> peres
>
>
> > On Aug 16, 2017, at 1:40, Denis Lechevalier <[email protected]>
> wrote:
> >
> > Hello guys,
> >
> > I'm french, and i've finally sorted out all the bugs from the french
> version of Nippon Safes.
> >
> > Basically, i discovered that it's useless to patch or make corrections
> directly on the game engine.
> >
> > Why? because the problems lies inside the game data files stored inside
> the 'FR' file.
> >
> > 2 things :
> >
> > 1) The crashs and the 2 big ones when You play with Dough when he must
> give the paper to Dino, and the ending in french are not a problem from the
> parallax engine. It is due to the buggy production tool Paolo Costabel used
> to generate at first the files. This tool just has fucked up the texts and
> commands formatting : any empty space, or tabulations discovered inside the
> data script files will make the parallax engine crash.
> >
> > 2) The french translator just fucked a bit more the said files.....
> hence the 2 big crashes (Dough & Dino + the final ending).
> >
> > What i did is the following :
> >
> > 1) fixed all the empty spaces and backspaces found so that the parallax
> stops crashing
> >
> > 2) removed from the data files all the manual copy protection (10 times
> easier than patching the executable!)
> >
> > 3) correcting all the typos from the french version.
> >
> > To this day, i have a fully working FR file for the french version
> (Amiga), protected and deprotected. I will patch very soon also the PC
> version, which has exactly the same problems as the Amiga version......
> >
> > The question is : are you interested in my fixed ADF disk, and by the
> next to come PC version corrected too ?
> >
> >
> > Cheers,
> >
> > Denis
> > _______________________________________________
> > Scummvm-devel mailing list
> > [email protected]
> > http://lists.scummvm.org/listinfo/scummvm-devel
>
>
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