Re: Proposed schedule for 1.10.0
Tobia Tesan <[email protected]>
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
Hi all, I second 2.0 *and* the with-testing schedule. Question: do you think we could sneak in a few Wintermute games as well (say, Bickadoodle and a few CR games)? On Tue, 2017-11-07 at 08:22 +0100, Eugene Sandulenko wrote: > Hi Team, > > Now, both SCI3 and Starship Titanic bugfixing is mainly over, thus > I'd like to propose to launch the 1.10.0. Maybe we should call it > 2.0.0? > > I am not sure we can get enough testers at this time, but I'm leaving > it open, and propose two schedules: with and without the extensive > testing period. > > With testing: > > November 12: Release cycle starts, testing announced, list of bugs > published. Trunk is frozen > November 19: branch, trunk unfrozen, porters contacted > December 8, Fri: tagging, tarballs uploaded, porters start submitting > their builds > December 17: Release > > Without testing: > > November 12: branch, list of critical bugs published, porters > contacted > November 24, Fri: tagging, tarballs uploaded, porters start > submitting their builds > December 3: Release > > Which schedule to choose? If we chose without testing, then I > anticipate 1.10.1 (2.0.1?) in mid-January and perhaps .2 in > February/March. > > What about the version number? Should we switch to 2.0.0 since all > SCUMM and SCI games are supported? > > > Eugene > > > > _______________________________________________ > Scummvm-devel mailing list > [email protected] > http://lists.scummvm.org/listinfo/scummvm-devel -- Tobia Tesan <[email protected]> Chat: <xmpp:[email protected]> Chat: <xmpp:[email protected]> VoIP: <sip:[email protected]> _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel