Re: DGDS (Dynamix Game Development System)
Vasco Alexandre da Silva Costa <[email protected]>
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CA+pw1sQV5OQqVM2E+Nc+x3mnrRRzo5qbCfsfDzZLvBOcyOc53w@mail.gmail.com> |
Thanks for the resources, it helped move this foward tremendously! I basically have the following pieces put together now: - decompressor (LZW and RLE). - archive unpacker. - .SCR|.BMP:BIN:|VGA:|MA8: image loader (TODO: VQT loader). - .SND Sierra SCI music loader, MT-32 MIDI player, Soundblaster PCM sound sample player (TODO: MT-32 patches). - .TTM cinematic sequence parser and intepreter with enough commands to play the Rise of the Dragon intro. - Graphics subsystem. - .ADS loader and parser with some basic interpreter code. - TODO: .SDS and .GDS loaders. The result is we can play the Rise of the Dragon title and intro sequence, with some caveats, as you can see here: https://www.youtube.com/watch?v=YHyjCtypBiM For this it is necessary to use the Macintosh game files with the PC music. This can be done by dumping the game sound resources (i.e. 'scummvm -u') then starting the game with the Macintosh port. i.e. 'scummvm rise-mac'. All the code is available here: https://github.com/vcosta/scummvm/tree/master/engines/dgds Wiki has also been updated: https://github.com/vcosta/scummvm/wiki Recently I have also come up with a lot of data on a later DGDS game engine implementation. I can share this data with anyone who's available to help with the project. I don't think I'll be able to continue this at this pace. I would say the DGDS engine code work is like 1/3rd complete. Regards, On Mon, Oct 23, 2017 at 1:37 PM, Alex Bevilacqua <[email protected]> wrote: > Hey Vasco, > > I took a stab at this many (many, many) years ago, but didn't really make > all that much progress (https://github.com/alexbevi/scummvm/tree/dgds). > > I started disassembling Willy Beamish at first, but found a lot of > similarities to how Betrayal at Krondor's resources were being managed. > There is a great project at http://xbak.sourceforge.net/ (mirrored source at > https://github.com/alexbevi/xbak) that was an engine re-implementation for > BaK. > > You could probably reuse a lot of the logic there to get you moving forward > a bit faster. > > Cheers, > > Alex > > On Mon, 23 Oct 2017 at 06:46 Filippos Karapetis <[email protected]> wrote: >> >> Hello Vasco, and thanks for your interest in ScummVM! >> >> Reading the game file data from the resource containers is >> straightforward, however the game data itself is a bit harder. The image >> files for example have a peculiar encoding scheme, and is different from the >> newer Dynamix games, which have easier to understand resource files. Any >> help is certainly welcome! >> >> We have a WIP engine for DGDS, but it's still in very (very) early stages. >> I have a second attempt locally, which is a different approach to the public >> WIP engine, and IMHO a bit cleaner. It still is a glorified resource >> container handler, like the current public WIP engine. >> >> If you're interested, I've uploaded the second version here: >> https://github.com/bluegr/scummvm-dgds >> >> I'd be glad to help in any way I can :) >> >> Regards >> >> >> On Mon, Oct 23, 2017 at 3:01 AM, Vasco Alexandre da Silva Costa >> <[email protected]> wrote: >>> >>> Hey folks, >>> I have been interested in DGDS engine support in ScummVM for some >>> time. So I could play Heart of China and Rise of the Dragon. >>> >>> I have read all the information about the Rise of the Dragon game I >>> could find online to decode the files. You can find a summary of the >>> info which I scrounged together so far here: >>> https://github.com/vcosta/scummvm/wiki >>> >>> I know there's a DGDS port which was started already for ScummVM. It >>> seems to have some basic file archive support. Also some font support >>> I think. But it probably needs to be ported to the latest codebase. I >>> was also thinking of adding image and text loading support. >>> >>> The game interpreter proper is still beyond me at this point. >>> >>> Regards, >>> >>> -- >>> Vasco Alexandre da Silva Costa >>> PhD in Computer Engineering (Computer Graphics) >>> Instituto Superior Técnico/University of Lisbon, Portugal >>> >>> _______________________________________________ >>> Scummvm-devel mailing list >>> [email protected] >>> http://lists.scummvm.org/listinfo/scummvm-devel >> >> >> >> >> -- >> "Experience is the name every one gives to their mistakes" - Oscar Wilde >> _______________________________________________ >> Scummvm-devel mailing list >> [email protected] >> http://lists.scummvm.org/listinfo/scummvm-devel -- Vasco Alexandre da Silva Costa PhD in Computer Engineering (Computer Graphics) Instituto Superior Técnico/University of Lisbon, Portugal _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel