Re: PR for Mission Supernova Engine
Marcus Comstedt <[email protected]> Thu, 04 Jan 2018 11:37:43 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
Hi, Joe Winzer <[email protected]> writes: > Good news everyone, > > Over the course of last year's GSoC I ported Mission Supernova, a scifi > themed adventure to ScummVM. Fortunately the source code was provided to > us and the game was uploaded by the developer as freeware on his website > http://outpost.simplicity.de/ > > The current state is the following, > Part 1 is completable > Intro music reverb still buggy > Scrolling text is missing > Part 2 WIP > Translation for part 1 and 2 is done but needs to be polished Cool. Here is something that confuses me greatly though: The latest commit on the supernova branch (8c54b1d) breaks the build for me (on Linux/ppc64), even though Travis claims that it does compile (maybe Travis isn't enabling the engine?)... I don't think this is BE related; all prototypes for initGraphics in engines/util.h require the defaultTo1xScaler parameter. What am I missing here? (By backing out the commit I got everything to build and the game starts fine AFAICT.) // Marcus -- -------------------------------------------------------------------------- Marcus Comstedt Lysator Academic Computer Society [email protected] Linköping University, Sweden // ----------------------------------------------------------------------\X/- _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel