Re: Hello there!
Paul Gilbert <[email protected]> Thu, 1 Feb 2018 20:19:02 -0500
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAEkg9RN6AUjwWu7wREB_nxo+C5sNoDCvmowXiX8ZnX18y3qRTw@mail.gmail.com> |
Welcome aboard the team :). Excellent work already on Tucker. Regards, DreamMaster. On Thu, Feb 1, 2018 at 5:14 PM, Eugene Sandulenko <[email protected]> wrote: > Welcome, Adrian, > > Your work on Tucker is exciting! > > > Eugene > > On 1 February 2018 at 21:57, Adrian Frühwirth <[email protected]> > wrote: > >> Hi everyone, >> >> I was kindly invited to join the team so here comes the obligatory >> introduction mail :-) >> >> I'm not much of a gamer (not in the modern sense of the word anyway) but >> I basically grew up on point'n'click adventures in the goode olde days(tm) >> and believe that ScummVM is one of the best open source projects out there >> so, first of all, I would like to express my huge thanks to all of you, >> active and retired devs alike, who have put so much time and effort into >> making this truly incredible product. >> >> As a user, I have run ScummVM since the early days (probably around >> 2002-ish) and ported it to QNX in 2004-ish (if I recall correctly there >> used to be an official QNX Neutrino port later at some point but I see no >> mention of it in the wiki so either my memory serves me wrong or it's very >> dead). >> I recently picked up my copy of Bud Tucker and noticed some annoying bugs >> which I knew had already been present the last time I played the game in >> ScummVM years ago so I checked the bug tracker and learned that cyx had >> retired from the project long ago. Given the (non-)popularity of the game >> the engine has since been de facto unmaintained with less than a handful of >> commits during the last couple of years and quite a few reported (as well >> as unreported) bugs just sitting there waiting to be fixed, so I started >> with some low-hanging fruits. >> For now, I will continue working on TUCKER and try to fix all remaining >> bugs and refactor/document things to make the code more maintainable. >> I see that there are other engine bug reports/tickets which haven't >> gotten any attention for years and I would like to look into these as well >> eventually. >> The wiki is another area where I would like to contribute and if desired >> I'll also gladly help with infrastructure-related stuff. >> >> I'm very much looking forward to being a part of this family and getting >> to know as well as learn a lot from all of you. >> Thank you for having me and feel free to drop me (bonki) a message on IRC! >> >> -Adrian >> >> _______________________________________________ >> Scummvm-devel mailing list >> [email protected] >> http://lists.scummvm.org/listinfo/scummvm-devel >> > > > _______________________________________________ > Scummvm-devel mailing list > [email protected] > http://lists.scummvm.org/listinfo/scummvm-devel > > _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel