Re: Engine development/inclusion
Eugene Sandulenko <[email protected]> Sat, 3 Feb 2018 11:43:07 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAJG28-YfZ8kjcPrFabc6ERPVkVxUq8wGcsgY1K=ETi+D6MNkHg@mail.gmail.com> |
On 2 February 2018 at 22:59, Paul Gilbert <[email protected]> wrote: > My understanding of the requirements is that it's perfectly fine for the > game to be non-english. After all, further work could see any foreign > language strings either wrapped in the translation macro or put in a data > file with the eventual creation of an English translation for it is as > well. What isn't allowed is for the engine source itself to be in > non-English. One of the group requirements is for engine source to be > easily maintainable, and having method, variable, and/or comments in > foreign languages makes it hard to do so. > Yes, that is correct. We even have non-English engines now: o prince engine. The game is in Polish and German. There is an ongoing effort to translate it into English o fullpipe engine. The game was distributed in Russian, German and Estonian. English version is rare On Fri, Feb 2, 2018 at 2:28 PM, Adrian Frühwirth <[email protected]> > wrote: > >> Being the new guy I have been been skimming through the -devel archives >> during >> the last couple of days and stumbled across the following mail from Eugene >> (2016-07-18): >> >> > [...] >> > The current rules for the engines to be included are becoming the >> following: >> >> Is this still current project policy? > > Yes, and it would be great to put this to the Wiki. Eugene _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel